stop crash with vec3 uniforms

(remove legacy bullshit)
This commit is contained in:
Ricardo Luís Vaz Silva 2025-01-12 22:48:43 -03:00 committed by Nash Muhandes
commit 54b8dbc0b3

View file

@ -1157,13 +1157,6 @@ void UserUniforms::AddUniformField(size_t &offset, const FString &name, UniformT
FieldNames.Insert(name, Fields.size());
Fields.push_back({ name, type, offset });
offset += fieldsize;
if (fieldsize != alignment) // Workaround for buggy OpenGL drivers that does not do std140 layout correctly for vec3
{
FString name2 = name + "_F39350FF12DE_padding";
Fields.push_back({ name2, UniformType::Float, offset });
offset += alignment - fieldsize;
}
}