Adjust the comment about lightmap tile differences between zdray and the internal lightmapper

This commit is contained in:
dpjudas 2024-03-03 02:04:42 +01:00
commit 5f65e2914d

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@ -3122,13 +3122,7 @@ bool MapLoader::LoadLightmap(MapData* map)
if (it == levelTiles.end())
{
// ZDRay and HWWall don't always agree on which surfaces are visible.
// It is too much work making sure ZDRay only generates surfaces that HWWall wants to use, so just ignore the extra tiles.
// Yes this is lazy. No, I don't care. I don't get paid for this and its already boring as fuck.
#if 0
if (errors < 100 && developer >= 1)
Printf("Could not find lightmap tile in level mesh (type = %d, index = %d, control sector = %d)\n", entry.type, entry.typeIndex, entry.controlSector);
errors++;
#endif
// We can safely ignore the extra tiles.
continue;
}