allow toggling nearest dither

This commit is contained in:
Ricardo Luís Vaz Silva 2025-05-17 00:14:22 -03:00 committed by Magnus Norddahl
commit 60baa0fdaa
3 changed files with 6 additions and 2 deletions

View file

@ -46,6 +46,8 @@ thread_local FDynLightData lightdata;
CVAR (Bool, gl_light_sprites, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
CVAR (Bool, gl_light_particles, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
CVAR (Bool, gl_light_shadow_nearest_dither, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
//==========================================================================
//
@ -154,7 +156,7 @@ void AddLightToList(FDynLightData &dld, int group, FDynamicLight * light, bool f
info.z = float(pos.Y);
info.y = float(pos.Z);
info.softShadowRadius = light->GetSoftShadowRadius();
info.softShadowRadius = (gl_light_shadow_filter == 0 && !gl_light_shadow_nearest_dither)? 0 : light->GetSoftShadowRadius();
info.linearity = std::clamp(light->GetLinearity(), 0.0f, 1.0f);

View file

@ -434,4 +434,5 @@ OPTVAL_RAYTRACE_PRECISE = "Raytrace (precise)";
GLLIGHTMNU_SPRITELIGHT = "Sprite lighting method";
OPTVAL_CPUSPRITELIGHT = "CPU";
OPTVAL_GPUVERTEXSPRITELIGHT= "GPU (per vertex)";
OPTVAL_GPUPERPIXELSPRITELIGHT = "GPU (per pixel)";
OPTVAL_GPUPERPIXELSPRITELIGHT = "GPU (per pixel)";
GLLIGHTMNU_LIGHTSHADOW_DITHER = "Nearest Raytraced Shadows Dithering";

View file

@ -1069,6 +1069,7 @@ OptionMenu "LightOptions" protected
StaticText " "
Option "$GLLIGHTMNU_LIGHTSHADOWS", gl_light_shadows, "ShadowMode"
Option "$GLLIGHTMNU_LIGHTSHADOWFILTER", gl_light_shadow_filter, "ShadowFilter"
Option "$GLLIGHTMNU_LIGHTSHADOW_DITHER", gl_light_shadow_nearest_dither, "YesNo"
Option "$GLLIGHTMNU_LIGHTSHADOWMAPQUALITY", gl_shadowmap_quality, "ShadowMapQuality"
StaticText " "
Option "$GLPREFMNU_SWLMBANDED", gl_bandedswlight, "OnOff"