Added UUID for game sessions
Allows the SavegameManager to destroy all saves related to the current UUID session so hardcore mods can enforce this safely instead of needing to go nuclear.
This commit is contained in:
parent
443e899759
commit
66c5beccbd
8 changed files with 52 additions and 0 deletions
|
|
@ -38,6 +38,7 @@ struct SaveGameNode native
|
|||
{
|
||||
native String SaveTitle;
|
||||
native readonly String Filename;
|
||||
native readonly String UUID;
|
||||
native bool bOldVersion;
|
||||
native bool bMissingWads;
|
||||
native bool bNoDelete;
|
||||
|
|
@ -68,6 +69,7 @@ struct SavegameManager native ui
|
|||
native SaveGameNode GetSavegame(int i);
|
||||
native void InsertNewSaveNode();
|
||||
native bool RemoveNewSaveNode();
|
||||
native int RemoveUUIDSaveSlots();
|
||||
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue