Set a define for user shaders if they need to deviate between GZD and VKD
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@ -21,3 +21,6 @@ const int texture17 = 16;
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const int texture18 = 17;
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const int texture19 = 18;
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const int texture20 = 19;
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/* For user shaders so they can check if the engine uses bindless textures */
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#define USES_BINDLESS
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