Set a define for user shaders if they need to deviate between GZD and VKD

This commit is contained in:
Magnus Norddahl 2024-11-06 22:27:46 +01:00
commit 6c67c55ca7

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@ -21,3 +21,6 @@ const int texture17 = 16;
const int texture18 = 17;
const int texture19 = 18;
const int texture20 = 19;
/* For user shaders so they can check if the engine uses bindless textures */
#define USES_BINDLESS