GLSL: add a vec4 texture(int index, vec2 p, float bias) overload

This commit is contained in:
nashmuhandes 2024-11-07 04:48:50 +08:00
commit dfb75dc3c5

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@ -31,6 +31,11 @@ vec4 texture(int index, vec2 p)
return texture(textures[uTextureIndex + index], p);
}
vec4 texture(int index, vec2 p, float bias)
{
return texture(textures[uTextureIndex + index], p, bias);
}
ivec2 textureSize(int index, int lod)
{
return textureSize(textures[uTextureIndex + index], lod);