Fixed missing logic for MAPINFO's NoAutoSaveOnEnter
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1 changed files with 1 additions and 1 deletions
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@ -1522,7 +1522,7 @@ void FLevelLocals::DoLoadLevel(const FString &nextmapname, int position, bool au
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// [Nash] allow modder control of autosaving
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if (changeflags & CHANGELEVEL_NOAUTOSAVE)
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if ((changeflags & CHANGELEVEL_NOAUTOSAVE) || (vkdflags & VKDLEVELFLAG_NOAUTOSAVEONENTER))
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autosave = false;
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// [RH] Always save the game when entering a new
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