- made some changes so that material definitions can properly check automatic layers when determining their material type.
Most importantly this means that any texture with a custom material definition needs to load its automatic layers before applying the definition.
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5 changed files with 12 additions and 8 deletions
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@ -12,7 +12,7 @@ struct FStartupInfo
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int Type;
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int LoadLights = -1;
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int LoadBrightmaps = -1;
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int modern = -1;
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int modern = 0;
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enum
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{
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DefaultStartup,
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