- made some changes so that material definitions can properly check automatic layers when determining their material type.

Most importantly this means that any texture with a custom material definition needs to load its automatic layers before applying the definition.
This commit is contained in:
Christoph Oelckers 2020-06-03 21:15:32 +02:00
commit 720853cff8
5 changed files with 12 additions and 8 deletions

View file

@ -12,7 +12,7 @@ struct FStartupInfo
int Type;
int LoadLights = -1;
int LoadBrightmaps = -1;
int modern = -1;
int modern = 0;
enum
{
DefaultStartup,