vkdoom_m/src/common/engine/startupinfo.h
Christoph Oelckers 720853cff8 - made some changes so that material definitions can properly check automatic layers when determining their material type.
Most importantly this means that any texture with a custom material definition needs to load its automatic layers before applying the definition.
2020-06-03 21:16:36 +02:00

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C

#pragma once
#include <stdint.h>
#include "zstring.h"
struct FStartupInfo
{
FString Name;
uint32_t FgColor; // Foreground color for title banner
uint32_t BkColor; // Background color for title banner
FString Song;
int Type;
int LoadLights = -1;
int LoadBrightmaps = -1;
int modern = 0;
enum
{
DefaultStartup,
DoomStartup,
HereticStartup,
HexenStartup,
StrifeStartup,
};
};
extern FStartupInfo GameStartupInfo;