Some fixes for the inventory hotkey localizations

This commit is contained in:
nashmuhandes 2025-06-13 12:50:26 +08:00 committed by Ricardo Luís Vaz Silva
commit 8be9f700d9
2 changed files with 32 additions and 2 deletions

View file

@ -414,3 +414,33 @@ TAG_KEY_CASTLE = "$$TXT_KEY_CASTLE";
TAG_ITEMHEALTH = "$$TXT_ITEMHEALTH";
OPTMNU_SWRENDERER = "$$DSPLYMNU_SWOPT";
CNTRLMNU_ARTI_CHAOS = "$$TAG_ARTITELEPORT";
CNTRLMNU_ARTI_EGG = "$$TAG_ARTIEGG";
CNTRLMNU_ARTI_URN = "$$TAG_ARTISUPERHEALTH";
CNTRLMNU_ARTI_FLASK = "$$TAG_ARTIHEALTH";
CNTRLMNU_ARTI_RING = "$$TAG_ARTIINVULNERABILITY";
CNTRLMNU_ARTI_SHADOW = "$$TAG_ARTIINVISIBILITY";
CNTRLMNU_ARTI_BOMB = "$$TAG_ARTIFIREBOMB";
CNTRLMNU_ARTI_TOME = "$$TAG_ARTITOMEOFPOWER";
CNTRLMNU_ARTI_TORCH = "$$TAG_ARTITORCH";
CNTRLMNU_ARTI_WINGS = "$$TAG_ARTIFLY";
CNTRLMNU_ARTI_BANISH = "$$TAG_ARTITELEPORTOTHER";
CNTRLMNU_ARTI_BOOTS = "$$TAG_ARTISPEED";
CNTRLMNU_ARTI_SERVANT = "$$TAG_ARTISUMMON";
CNTRLMNU_ARTI_BRACERS = "$$TAG_ARTIBOOSTARMOR";
CNTRLMNU_ARTI_FLECHETTE = "$$TAG_ARTIPOISONBAG";
CNTRLMNU_ARTI_ICON = "$$TAG_ARTIDEFENDER";
CNTRLMNU_ARTI_KRATER = "$$TAG_ARTIBOOSTMANA";
CNTRLMNU_ARTI_INCANT = "$$TAG_ARTIHEALINGRADIUS";
CNTRLMNU_ARTI_PORK = "$$TAG_ARTIPORK";
CNTRLMNU_INV_SURGERYKIT = "$$TAG_SURGERYKIT";
CNTRLMNU_INV_LARMOR = "$$TAG_LEATHER";
CNTRLMNU_INV_MARMOR = "$$TAG_METALARMOR";
CNTRLMNU_INV_ENVSUIT = "$$TAG_ENVSUIT";
CNTRLMNU_INV_SHADOWARMOR = "$$TAG_SHADOWARMOR";
CNTRLMNU_INV_BEACON = "$$TAG_TELEPORTERBEACON";
CNTRLMNU_INV_TARGETER = "$$TAG_TARGETER";
CNTRLMNU_INV_SCANNER = "$$TAG_SCANNER";

View file

@ -669,7 +669,7 @@ OptionMenu "InventoryControlsMenu" protected
Control "$CNTRLMNU_ARTI_SERVANT", "use ArtiDarkServant"
Control "$CNTRLMNU_ARTI_BRACERS", "use ArtiBoostArmor"
Control "$CNTRLMNU_ARTI_FLECHETTE", "useflechette"
Control "$CNTRLMNU_ARTI_RING", "use ArtiInvulnerability2"
Control "$CNTRLMNU_ARTI_ICON", "use ArtiInvulnerability2"
Control "$CNTRLMNU_ARTI_KRATER", "use ArtiBoostMana"
Control "$CNTRLMNU_ARTI_INCANT", "use ArtiHealingRadius"
Control "$CNTRLMNU_ARTI_URN", "use ArtiSuperHealth"
@ -681,7 +681,7 @@ OptionMenu "InventoryControlsMenu" protected
IfGame(Strife)
{
//Control "$CNTRLMNU_INV_STRIFEHEALTH", "usestrifehealth"
Control "$CNTRLMNU_INV_SURGERYKIT", "use SurgeryKit"
Control "$CNTRLMNU_INV_LARMOR", "use LeatherArmor"
Control "$CNTRLMNU_INV_MARMOR", "use MetalArmor"
Control "$CNTRLMNU_INV_ENVSUIT", "use EnvironmentalSuit"