Rename this to make more sense
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3 changed files with 3 additions and 3 deletions
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@ -299,7 +299,7 @@ DoomLevelMesh::DoomLevelMesh(FLevelLocals& doomMap)
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AActor* thing;
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while ((thing = it.Next()) != nullptr)
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{
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if (thing->IntVar(NAME_ShadowCastingType) == SHADOWCASTING_Lightmap)
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if (thing->IntVar(NAME_ShadowCastingType) == SHADOWCASTING_Static)
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{
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bool isPicnumOverride = thing->picnum.isValid();
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int spritenum = thing->sprite;
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