Remove unused MeshUVIndex array
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2 changed files with 0 additions and 7 deletions
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@ -283,11 +283,6 @@ void DoomLevelSubmesh::CreateIndexes()
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unsigned int pos = s.startVertIndex;
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FVector3* verts = &MeshVertices[pos];
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for (int j = 0; j < numVerts; j++)
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{
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MeshUVIndex.Push(j);
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}
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s.startElementIndex = MeshElements.Size();
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s.numElements = 0;
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@ -339,7 +334,6 @@ void DoomLevelSubmesh::UpdateDynamic(FLevelLocals& doomMap)
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MeshVertices.Clear();
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MeshVertexUVs.Clear();
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MeshElements.Clear();
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MeshUVIndex.Clear();
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MeshSurfaceIndexes.Clear();
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LightmapUvs.Clear();
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