fix a few minor issues.
* make Corona a fully scripted class so that AActor can be made final again. * add global vkversion variable for use by the survey code. * move progress bar on generic start screen to the bottom and made it longer. * revert BulletPuff to its GZDoom version because the changes are not compatible with Dehacked.
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11 changed files with 21 additions and 89 deletions
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@ -107,11 +107,11 @@ bool FGenericStartScreen::DoProgress(int advance)
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if (CurPos < MaxPos)
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{
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RgbQuad bcolor = { 2, 25, 87, 255 }; // todo: make configurable
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int numnotches = 100 * 2;
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int numnotches = 200 * 2;
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notch_pos = ((CurPos + 1) * numnotches) / MaxPos;
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if (notch_pos != NotchPos)
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{ // Time to draw another notch.
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ClearBlock(StartupBitmap, bcolor, (320 - 50) * 2, 250 * 2, notch_pos, 4 * 2);
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ClearBlock(StartupBitmap, bcolor, (320 - 100) * 2, 480 * 2 - 30, notch_pos, 4 * 2);
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NotchPos = notch_pos;
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StartupTexture->CleanHardwareData(true);
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}
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