Exposed some skymist variables to zscript. Created zscript levellocals functions ChangeSkyMist(TextureID skymist, bool usemist = true), SetSkyFog(int density), and SetThickFog(float distance, float multiplier), so people aren't tied to MAPINFO for such things.
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4 changed files with 39 additions and 1 deletions
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@ -1742,11 +1742,39 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, SetXOffset, SetXOffset)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
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PARAM_INT(skymist);
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PARAM_BOOL(usemist);
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self->skymisttexture = FSetTextureID(skymist);
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if (usemist)
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{
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self->flags3 |= LEVEL3_SKYMIST;
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}
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else
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{
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self->flags3 &= ~LEVEL3_SKYMIST;
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}
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InitSkyMap(self);
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return 0;
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}
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DEFINE_ACTION_FUNCTION(FLevelLocals, SetSkyFog)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
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PARAM_INT(fogdensity);
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self->skyfog = fogdensity;
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InitSkyMap(self);
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return 0;
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}
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DEFINE_ACTION_FUNCTION(FLevelLocals, SetThickFog)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
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PARAM_FLOAT(distance);
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PARAM_FLOAT(multiplier);
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self->thickfogdistance = distance;
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if (multiplier > 0.0) self->thickfogmultiplier = multiplier;
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return 0;
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}
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DEFINE_ACTION_FUNCTION(FLevelLocals, StartIntermission)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
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