- fix ironlich whirlwind blaming the victim for its damage
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d3f965e862
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1 changed files with 9 additions and 9 deletions
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@ -299,29 +299,29 @@ class Whirlwind : Actor
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Stop;
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}
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override int DoSpecialDamage (Actor target, int damage, Name damagetype)
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override int DoSpecialDamage (Actor victim, int damage, Name damagetype)
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{
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int randVal;
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if (!target.bDontThrust)
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{
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target.angle += Random2[WhirlwindDamage]() * (360 / 4096.);
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target.Vel.X += Random2[WhirlwindDamage]() / 64.;
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target.Vel.Y += Random2[WhirlwindDamage]() / 64.;
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victim.angle += Random2[WhirlwindDamage]() * (360 / 4096.);
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victim.Vel.X += Random2[WhirlwindDamage]() / 64.;
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victim.Vel.Y += Random2[WhirlwindDamage]() / 64.;
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}
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if ((Level.maptime & 16) && !target.bBoss && !target.bDontThrust)
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if ((Level.maptime & 16) && !victim.bBoss && !victim.bDontThrust)
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{
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randVal = min(160, random[WhirlwindSeek]());
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target.Vel.Z += randVal / 32.;
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if (target.Vel.Z > 12)
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victim.Vel.Z += randVal / 32.;
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if (victim.Vel.Z > 12)
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{
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target.Vel.Z = 12;
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victim.Vel.Z = 12;
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}
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}
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if (!(Level.maptime & 7))
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{
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target.DamageMobj (null, target, 3, 'Melee');
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target.DamageMobj (null, victim, 3, 'Melee');
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}
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return -1;
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}
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