Fix for WorldPaused
Also consider the console rising to be unpaused.
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1 changed files with 1 additions and 1 deletions
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@ -510,7 +510,7 @@ int WorldPaused()
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if (netgame || gamestate != GS_LEVEL)
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return false;
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return pauseext || menuactive == MENU_On || ConsoleState != c_up;
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return pauseext || menuactive == MENU_On || ConsoleState == c_down || ConsoleState == c_falling;
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}
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DEFINE_ACTION_FUNCTION_NATIVE(FLevelLocals, WorldPaused, WorldPaused)
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