Fix 3D floors not being marked as seen
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1 changed files with 1 additions and 1 deletions
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@ -104,7 +104,7 @@ DoomLevelMesh::DoomLevelMesh(FLevelLocals &doomMap)
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{
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if ((surface.Type == ST_FLOOR || surface.Type == ST_CEILING) && surface.ControlSector)
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{
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XFloorToSurface[surface.ControlSector].Push(&surface);
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XFloorToSurface[surface.Subsector->sector].Push(&surface);
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}
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}
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}
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