Bone Getters Part 2/3, plus fixed warnings for MSVC
* add getters for frame poses * fix missing joint in GetJointPose * clean up models_iqm.cpp * clean up usage of I_GetTimeFrac, split out matrix calculation into its own function * clean up SetModelBoneRotationInternal * clean up a few float <-> double and unsigned <-> signed warnings * fix more warnings * further clean up warnings * split mode ObjectToWorldMatrix stuff * initial work on bone getters, matrix hell (the matrix/vec3 multiplications are probably wrong af, just gotta add more stuff 'till i can test it) * clean up matrix math * GetBone/TransformByBone * fix GetBoneFramePose * fix ObjectToWorldMatrix * fix missing array resize * raw matrix getters (for use with gutamatics/etc) * reverse matrix mult order * replace GetBoneLength/GetBoneDir with GetBoneBaseTRS * fix GetBonePosition, remove GetBoneWorldMatrix as it's useless * GetBonePosition * deduplicate code * rename GetBonePosition to GetBoneBasePosition to avoid confusion * GetBoneBaseRotation * GetBonePosition helper function * forgot include_offsets
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37 changed files with 1109 additions and 261 deletions
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@ -1785,12 +1785,15 @@ FExecList *D_MultiExec (FArgs *list, FExecList *exec)
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static void GetCmdLineFiles(std::vector<std::string>& wadfiles)
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{
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FString *args;
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int i, argc;
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int i;
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int argc;
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argc = Args->CheckParmList("-file", &args);
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assert(wadfiles.size() < INT_MAX);
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// [RL0] Check for array size to only add new wads
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for (i = wadfiles.size(); i < argc; ++i)
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for (i = int(wadfiles.size()); i < argc; ++i)
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{
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D_AddWildFile(wadfiles, args[i].GetChars(), ".wad", GameConfig);
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}
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