Bone Getters Part 2/3, plus fixed warnings for MSVC
* add getters for frame poses * fix missing joint in GetJointPose * clean up models_iqm.cpp * clean up usage of I_GetTimeFrac, split out matrix calculation into its own function * clean up SetModelBoneRotationInternal * clean up a few float <-> double and unsigned <-> signed warnings * fix more warnings * further clean up warnings * split mode ObjectToWorldMatrix stuff * initial work on bone getters, matrix hell (the matrix/vec3 multiplications are probably wrong af, just gotta add more stuff 'till i can test it) * clean up matrix math * GetBone/TransformByBone * fix GetBoneFramePose * fix ObjectToWorldMatrix * fix missing array resize * raw matrix getters (for use with gutamatics/etc) * reverse matrix mult order * replace GetBoneLength/GetBoneDir with GetBoneBaseTRS * fix GetBonePosition, remove GetBoneWorldMatrix as it's useless * GetBonePosition * deduplicate code * rename GetBonePosition to GetBoneBasePosition to avoid confusion * GetBoneBaseRotation * GetBonePosition helper function * forgot include_offsets
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37 changed files with 1109 additions and 261 deletions
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@ -418,7 +418,7 @@ void Net_SetWaiting()
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// [RH] Rewritten to properly calculate the packet size
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// with our variable length Command.
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static int GetNetBufferSize()
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static size_t GetNetBufferSize()
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{
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if (NetBuffer[0] & NCMD_EXIT)
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return 1 + (NetMode == NET_PacketServer && RemoteClient == Net_Arbitrator);
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@ -528,7 +528,7 @@ static bool HGetPacket()
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if (RemoteClient == -1)
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return false;
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int sizeCheck = GetNetBufferSize();
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size_t sizeCheck = GetNetBufferSize();
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if (NetBufferLength != sizeCheck)
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{
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Printf("Incorrect packet size %d (expected %d)\n", NetBufferLength, sizeCheck);
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@ -826,7 +826,7 @@ static void GetPackets()
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for (size_t i = 0u; i < consistencies.Size(); ++i)
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{
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const int cTic = baseConsistency + i;
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const int cTic = baseConsistency + int(i);
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if (cTic <= pState.CurrentNetConsistency)
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continue;
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@ -859,7 +859,7 @@ static void GetPackets()
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for (size_t i = 0u; i < data.Size(); ++i)
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{
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const int seq = baseSequence + i;
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const int seq = baseSequence + int(i);
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// Duplicate command, ignore it.
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if (seq <= pState.CurrentSequence)
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continue;
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@ -1346,13 +1346,13 @@ void NetUpdate(int tics)
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return;
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}
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constexpr size_t MaxPlayersPerPacket = 16u;
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constexpr int MaxPlayersPerPacket = 16;
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int startSequence = startTic / TicDup;
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int endSequence = newestTic;
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int quitters = 0;
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int quitNums[MAXPLAYERS];
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size_t players = 1u;
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int players = 1u;
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int maxCommands = MAXSENDTICS;
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if (NetMode == NET_PacketServer && consoleplayer == Net_Arbitrator)
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{
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@ -1656,7 +1656,7 @@ const char* Net_GetClientName(int client, unsigned int charLimit = 0u)
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return players[client].userinfo.GetName(charLimit);
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}
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int Net_SetUserInfo(int client, uint8_t*& stream)
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size_t Net_SetUserInfo(int client, uint8_t*& stream)
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{
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auto str = D_GetUserInfoStrings(client, true);
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const size_t userSize = str.Len() + 1;
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@ -1664,29 +1664,29 @@ int Net_SetUserInfo(int client, uint8_t*& stream)
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return userSize;
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}
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int Net_ReadUserInfo(int client, uint8_t*& stream)
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size_t Net_ReadUserInfo(int client, uint8_t*& stream)
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{
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const uint8_t* start = stream;
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D_ReadUserInfoStrings(client, &stream, false);
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return int(stream - start);
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return stream - start;
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}
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int Net_SetGameInfo(uint8_t*& stream)
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size_t Net_SetGameInfo(uint8_t*& stream)
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{
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const uint8_t* start = stream;
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WriteString(startmap.GetChars(), &stream);
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WriteInt32(rngseed, &stream);
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C_WriteCVars(&stream, CVAR_SERVERINFO, true);
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return int(stream - start);
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return stream - start;
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}
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int Net_ReadGameInfo(uint8_t*& stream)
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size_t Net_ReadGameInfo(uint8_t*& stream)
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{
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const uint8_t* start = stream;
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startmap = ReadStringConst(&stream);
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rngseed = ReadInt32(&stream);
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C_ReadCVars(&stream);
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return int(stream - start);
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return stream - start;
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}
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// Connects players to each other if needed.
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