- implement camera textures
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be5ecce598
commit
a1229be5c6
17 changed files with 112 additions and 194 deletions
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@ -125,10 +125,10 @@ void PolyRenderState::SetScissor(int x, int y, int w, int h)
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{
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x = 0;
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y = 0;
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w = fb->GetCanvas()->GetWidth();
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h = fb->GetCanvas()->GetHeight();
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w = mRenderTarget.Canvas->GetWidth();
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h = mRenderTarget.Canvas->GetHeight();
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}
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PolyTriangleDrawer::SetScissor(fb->GetDrawCommands(), x, fb->GetCanvas()->GetHeight() - y - h, w, h);
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PolyTriangleDrawer::SetScissor(fb->GetDrawCommands(), x, mRenderTarget.Canvas->GetHeight() - y - h, w, h);
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}
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void PolyRenderState::SetViewport(int x, int y, int w, int h)
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@ -138,10 +138,10 @@ void PolyRenderState::SetViewport(int x, int y, int w, int h)
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{
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x = 0;
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y = 0;
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w = fb->GetCanvas()->GetWidth();
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h = fb->GetCanvas()->GetHeight();
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w = mRenderTarget.Canvas->GetWidth();
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h = mRenderTarget.Canvas->GetHeight();
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}
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PolyTriangleDrawer::SetViewport(fb->GetDrawCommands(), x, fb->GetCanvas()->GetHeight() - y - h, w, h, fb->GetCanvas());
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PolyTriangleDrawer::SetViewport(fb->GetDrawCommands(), x, mRenderTarget.Canvas->GetHeight() - y - h, w, h, mRenderTarget.Canvas, mRenderTarget.DepthStencil);
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}
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void PolyRenderState::EnableDepthTest(bool on)
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@ -288,6 +288,13 @@ void PolyRenderState::ApplyMatrices()
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}
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}
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void PolyRenderState::SetRenderTarget(DCanvas *canvas, PolyDepthStencil *depthStencil)
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{
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mRenderTarget.Canvas = canvas;
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mRenderTarget.DepthStencil = depthStencil;
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PolyTriangleDrawer::SetViewport(GetPolyFrameBuffer()->GetDrawCommands(), 0, 0, canvas->GetWidth(), canvas->GetHeight(), canvas, depthStencil);
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}
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void PolyRenderState::Bind(PolyDataBuffer *buffer, uint32_t offset, uint32_t length)
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{
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if (buffer->bindingpoint == VIEWPOINT_BINDINGPOINT)
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