Fixed quick save rotator breaking save logic
The game should only ever save during the gameplay loop and never on the spot. Also fixes the quick save rotator skipping certain checks.
This commit is contained in:
parent
21ba4e6ab0
commit
a4ed63033e
6 changed files with 30 additions and 7 deletions
|
|
@ -2094,7 +2094,7 @@ static bool ShouldStabilizeTick()
|
|||
{
|
||||
return gameaction != ga_recordgame && gameaction != ga_newgame && gameaction != ga_newgame2
|
||||
&& gameaction != ga_loadgame && gameaction != ga_loadgamehidecon && gameaction != ga_autoloadgame && gameaction != ga_loadgameplaydemo
|
||||
&& gameaction != ga_savegame && gameaction != ga_autosave
|
||||
&& gameaction != ga_savegame && gameaction != ga_autosave && gameaction != ga_quicksave
|
||||
&& gameaction != ga_worlddone && gameaction != ga_completed && gameaction != ga_screenshot && gameaction != ga_fullconsole;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue