Fix the sunlight tracing bug

This commit is contained in:
Magnus Norddahl 2023-10-04 03:31:29 +02:00
commit abf024a157

View file

@ -4,7 +4,7 @@
int TraceFirstHitTriangleNoPortal(vec3 origin, float tmin, vec3 dir, float tmax, out float t, out vec3 primitiveWeights)
{
rayQueryEXT rayQuery;
rayQueryInitializeEXT(rayQuery, acc, gl_RayFlagsTerminateOnFirstHitEXT | gl_RayFlagsCullBackFacingTrianglesEXT, 0xFF, origin, tmin, dir, tmax);
rayQueryInitializeEXT(rayQuery, acc, gl_RayFlagsCullBackFacingTrianglesEXT, 0xFF, origin, tmin, dir, tmax);
while(rayQueryProceedEXT(rayQuery))
{