Fix the sunlight tracing bug
This commit is contained in:
parent
ef3074edfe
commit
abf024a157
1 changed files with 1 additions and 1 deletions
|
|
@ -4,7 +4,7 @@
|
|||
int TraceFirstHitTriangleNoPortal(vec3 origin, float tmin, vec3 dir, float tmax, out float t, out vec3 primitiveWeights)
|
||||
{
|
||||
rayQueryEXT rayQuery;
|
||||
rayQueryInitializeEXT(rayQuery, acc, gl_RayFlagsTerminateOnFirstHitEXT | gl_RayFlagsCullBackFacingTrianglesEXT, 0xFF, origin, tmin, dir, tmax);
|
||||
rayQueryInitializeEXT(rayQuery, acc, gl_RayFlagsCullBackFacingTrianglesEXT, 0xFF, origin, tmin, dir, tmax);
|
||||
|
||||
while(rayQueryProceedEXT(rayQuery))
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue