Don't use glcycle_t

This commit is contained in:
Magnus Norddahl 2024-12-17 00:39:38 +01:00
commit acdf49ee7a
2 changed files with 3 additions and 3 deletions

View file

@ -86,7 +86,7 @@ void CPUAccelStruct::FindFirstHit(const RayBBox& ray, int a, TraceHit* hit)
}
}
extern glcycle_t DynamicBLASTime;
extern cycle_t DynamicBLASTime;
void CPUAccelStruct::Update()
{

View file

@ -54,8 +54,8 @@ static int InvalidateLightmap()
return count;
}
glcycle_t ProcessLevelMesh;
glcycle_t DynamicBLASTime;
cycle_t ProcessLevelMesh;
cycle_t DynamicBLASTime;
ADD_STAT(lightmap)
{