Don't use glcycle_t
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2 changed files with 3 additions and 3 deletions
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@ -86,7 +86,7 @@ void CPUAccelStruct::FindFirstHit(const RayBBox& ray, int a, TraceHit* hit)
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}
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}
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extern glcycle_t DynamicBLASTime;
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extern cycle_t DynamicBLASTime;
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void CPUAccelStruct::Update()
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{
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@ -54,8 +54,8 @@ static int InvalidateLightmap()
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return count;
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}
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glcycle_t ProcessLevelMesh;
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glcycle_t DynamicBLASTime;
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cycle_t ProcessLevelMesh;
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cycle_t DynamicBLASTime;
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ADD_STAT(lightmap)
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{
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