Fix sky surface getting getting bound as an upper wall
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1 changed files with 1 additions and 1 deletions
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@ -190,7 +190,7 @@ void DoomLevelSubmesh::CreateWallSurface(side_t* side, HWWallDispatcher& disp, M
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wallpart.RenderWall(state, HWWall::RWF_BLANK);
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wallpart.vertcount = 0;
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wallpart.LevelMeshInfo.Type = ST_UPPERSIDE;
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wallpart.LevelMeshInfo.Type = ST_NONE;
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wallpart.LevelMeshInfo.ControlSector = nullptr;
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state.SetEffect(EFF_NONE);
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