Remove linear depth from texture manager again (this wasn't a good idea)
Add linear depth texture to the fixed descriptor set
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11 changed files with 16 additions and 86 deletions
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@ -573,13 +573,3 @@ FWrapperTexture::FWrapperTexture(int w, int h, int bits)
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// todo: Initialize here.
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SystemTextures.AddHardwareTexture(0, false, hwtex);
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}
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//==========================================================================
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FSceneTexture::FSceneTexture(FSceneTextureType type) : Type(type)
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{
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Width = 1;
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Height = 1;
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auto hwtex = screen->CreateSceneTexture(this);
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SystemTextures.AddHardwareTexture(0, false, hwtex);
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}
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