Enable filtered sprite edge blending by default. While VKDoom doesn't filter textures initially; should the user choose to enable it, at least make the sprites look better.
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1 changed files with 1 additions and 1 deletions
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@ -83,7 +83,7 @@ EXTERN_CVAR(Bool, gl_aalines)
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//==========================================================================
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CVAR(Bool, gl_usecolorblending, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, gl_sprite_blend, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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CVAR(Bool, gl_sprite_blend, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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CVAR(Int, gl_spriteclip, 2, CVAR_ARCHIVE)
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CVAR(Bool, r_debug_nolimitanamorphoses, false, 0)
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CVAR(Float, r_spriteclipanamorphicminbias, 0.6, CVAR_ARCHIVE)
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