Enable filtered sprite edge blending by default. While VKDoom doesn't filter textures initially; should the user choose to enable it, at least make the sprites look better.

This commit is contained in:
nashmuhandes 2025-08-06 08:27:26 +08:00
commit cc31619678

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@ -83,7 +83,7 @@ EXTERN_CVAR(Bool, gl_aalines)
//==========================================================================
CVAR(Bool, gl_usecolorblending, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CVAR(Bool, gl_sprite_blend, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
CVAR(Bool, gl_sprite_blend, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
CVAR(Int, gl_spriteclip, 2, CVAR_ARCHIVE)
CVAR(Bool, r_debug_nolimitanamorphoses, false, 0)
CVAR(Float, r_spriteclipanamorphicminbias, 0.6, CVAR_ARCHIVE)