Fixed MBF21_GunFlashTo
This needs to use the original vanilla behavior for processing PSprites since it's dehacked.
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1 changed files with 1 additions and 1 deletions
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@ -500,7 +500,7 @@ extend class Weapon
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if (!weapon) return;
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if (!dontchangeplayer) player.mo.PlayAttacking2();
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player.SetPsprite(PSP_FLASH, tstate);
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player.SetPsprite(PSP_FLASH, tstate, true);
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}
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// needed to call A_SeekerMissile with proper defaults.
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