Fixed MBF21_GunFlashTo

This needs to use the original vanilla behavior for processing PSprites since it's dehacked.
This commit is contained in:
Boondorl 2025-05-21 23:50:21 -04:00 committed by Ricardo Luís Vaz Silva
commit d3f965e862

View file

@ -500,7 +500,7 @@ extend class Weapon
if (!weapon) return;
if (!dontchangeplayer) player.mo.PlayAttacking2();
player.SetPsprite(PSP_FLASH, tstate);
player.SetPsprite(PSP_FLASH, tstate, true);
}
// needed to call A_SeekerMissile with proper defaults.