Fix crash when switching from a level with lightmaps to one without
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54b8dbc0b3
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6 changed files with 18 additions and 6 deletions
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@ -379,6 +379,8 @@ void FLevelLocals::ClearLevelData(bool fullgc)
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if (levelMesh) delete levelMesh;
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aabbTree = nullptr;
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levelMesh = nullptr;
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if (screen)
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screen->SetLevelMesh(nullptr);
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if (screen && screen->mShadowMap)
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screen->mShadowMap->SetAABBTree(nullptr);
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}
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