Fixed +playerclass not being respected when new players join a save
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2 changed files with 21 additions and 2 deletions
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@ -1867,6 +1867,9 @@ void Net_ReadGameInfo(TArrayView<uint8_t>& stream)
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Args->AppendArg(load);
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}
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}
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// Reset this immediately so any further RNG calls the engine has to make will be synced.
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FRandom::StaticClearRandom();
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}
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// Connects players to each other if needed.
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