Add drawer commands for pal mode
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6 changed files with 795 additions and 71 deletions
221
src/r_draw_pal.cpp
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221
src/r_draw_pal.cpp
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#include "templates.h"
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#include "doomtype.h"
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#include "doomdef.h"
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#include "r_defs.h"
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#include "r_draw.h"
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#include "r_main.h"
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#include "r_things.h"
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#include "v_video.h"
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#include "r_draw_pal.h"
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namespace swrenderer
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{
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PalWall1Command::PalWall1Command()
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{
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}
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PalWall4Command::PalWall4Command()
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{
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}
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void DrawWall1PalCommand::Execute(DrawerThread *thread)
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{
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}
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void DrawWall4PalCommand::Execute(DrawerThread *thread)
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{
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}
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void DrawWallMasked1PalCommand::Execute(DrawerThread *thread)
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{
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}
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void DrawWallMasked4PalCommand::Execute(DrawerThread *thread)
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{
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}
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void DrawWallAdd1PalCommand::Execute(DrawerThread *thread)
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{
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}
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void DrawWallAdd4PalCommand::Execute(DrawerThread *thread)
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{
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}
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void DrawWallAddClamp1PalCommand::Execute(DrawerThread *thread)
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{
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}
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void DrawWallAddClamp4PalCommand::Execute(DrawerThread *thread)
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{
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}
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void DrawWallSubClamp1PalCommand::Execute(DrawerThread *thread)
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{
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}
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void DrawWallSubClamp4PalCommand::Execute(DrawerThread *thread)
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{
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}
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void DrawWallRevSubClamp1PalCommand::Execute(DrawerThread *thread)
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{
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}
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void DrawWallRevSubClamp4PalCommand::Execute(DrawerThread *thread)
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{
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}
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PalSkyCommand::PalSkyCommand(uint32_t solid_top, uint32_t solid_bottom)
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{
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}
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void DrawSingleSky1PalCommand::Execute(DrawerThread *thread)
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{
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}
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void DrawSingleSky4PalCommand::Execute(DrawerThread *thread)
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{
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}
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void DrawDoubleSky1PalCommand::Execute(DrawerThread *thread)
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{
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}
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void DrawDoubleSky4PalCommand::Execute(DrawerThread *thread)
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{
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}
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PalColumnCommand::PalColumnCommand()
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{
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}
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void DrawColumnPalCommand::Execute(DrawerThread *thread)
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{
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}
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void FillColumnPalCommand::Execute(DrawerThread *thread)
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{
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}
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void FillColumnAddPalCommand::Execute(DrawerThread *thread)
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{
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}
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void FillColumnAddClampPalCommand::Execute(DrawerThread *thread)
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{
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}
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void FillColumnSubClampPalCommand::Execute(DrawerThread *thread)
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{
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}
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void FillColumnRevSubClampPalCommand::Execute(DrawerThread *thread)
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{
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}
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void DrawColumnAddPalCommand::Execute(DrawerThread *thread)
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{
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}
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void DrawColumnTranslatedPalCommand::Execute(DrawerThread *thread)
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{
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}
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void DrawColumnTlatedAddPalCommand::Execute(DrawerThread *thread)
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{
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}
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void DrawColumnShadedPalCommand::Execute(DrawerThread *thread)
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{
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}
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void DrawColumnAddClampPalCommand::Execute(DrawerThread *thread)
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{
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}
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void DrawColumnAddClampTranslatedPalCommand::Execute(DrawerThread *thread)
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{
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}
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void DrawColumnSubClampPalCommand::Execute(DrawerThread *thread)
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{
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}
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void DrawColumnSubClampTranslatedPalCommand::Execute(DrawerThread *thread)
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{
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}
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void DrawColumnRevSubClampPalCommand::Execute(DrawerThread *thread)
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{
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}
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void DrawColumnRevSubClampTranslatedPalCommand::Execute(DrawerThread *thread)
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{
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}
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void DrawFuzzColumnPalCommand::Execute(DrawerThread *thread)
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{
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}
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void DrawSpanPalCommand::Execute(DrawerThread *thread)
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{
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}
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void DrawSpanMaskedPalCommand::Execute(DrawerThread *thread)
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{
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}
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void DrawSpanTranslucentPalCommand::Execute(DrawerThread *thread)
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{
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}
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void DrawSpanMaskedTranslucentPalCommand::Execute(DrawerThread *thread)
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{
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}
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void DrawSpanAddClampPalCommand::Execute(DrawerThread *thread)
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{
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}
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void DrawSpanMaskedAddClampPalCommand::Execute(DrawerThread *thread)
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{
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}
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void FillSpanPalCommand::Execute(DrawerThread *thread)
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{
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}
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DrawTiltedSpanPalCommand::DrawTiltedSpanPalCommand(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy)
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{
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}
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void DrawTiltedSpanPalCommand::Execute(DrawerThread *thread)
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{
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}
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DrawColoredSpanPalCommand::DrawColoredSpanPalCommand(int y, int x1, int x2)
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{
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}
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void DrawColoredSpanPalCommand::Execute(DrawerThread *thread)
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{
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}
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DrawSlabPalCommand::DrawSlabPalCommand(int dx, fixed_t v, int dy, fixed_t vi, const uint8_t *vptr, uint8_t *p, const uint8_t *colormap)
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{
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}
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void DrawSlabPalCommand::Execute(DrawerThread *thread)
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{
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}
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DrawFogBoundaryLinePalCommand::DrawFogBoundaryLinePalCommand(int y, int y2, int x1)
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{
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}
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void DrawFogBoundaryLinePalCommand::Execute(DrawerThread *thread)
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{
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}
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}
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