- added some missing End... calls in player deserialization code.

- fixed reading of music name.

In its current state the code is now capable of reading an E1M1 savegame and continuing play.
This commit is contained in:
Christoph Oelckers 2016-09-23 20:05:12 +02:00
commit e4924c3d47
5 changed files with 13 additions and 224 deletions

View file

@ -948,6 +948,7 @@ void ReadUserInfo(FSerializer &arc, userinfo_t &info, FString &skin)
}
}
}
arc.EndObject();
}
}