- added some missing End... calls in player deserialization code.

- fixed reading of music name.

In its current state the code is now capable of reading an E1M1 savegame and continuing play.
This commit is contained in:
Christoph Oelckers 2016-09-23 20:05:12 +02:00
commit e4924c3d47
5 changed files with 13 additions and 224 deletions

View file

@ -323,7 +323,6 @@ void AActor::PostSerialize()
LinkToWorld(false, Sector);
AddToHash();
SetShade(fillcolor);
if (player)
{
if (playeringame[player - players] &&