- added some missing End... calls in player deserialization code.
- fixed reading of music name. In its current state the code is now capable of reading an E1M1 savegame and continuing play.
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5 changed files with 13 additions and 224 deletions
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@ -323,7 +323,6 @@ void AActor::PostSerialize()
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LinkToWorld(false, Sector);
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AddToHash();
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SetShade(fillcolor);
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if (player)
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{
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if (playeringame[player - players] &&
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