Attempt to fix compilation errors on other platforms

The compilation failed because there was more than one vk_rayquery variable (A CVAR and a hard-coded global true value), so I removed the latter.
This commit is contained in:
Kevin Caccamo 2024-01-21 03:50:12 -05:00 committed by Magnus Norddahl
commit fe456eaded

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@ -28,7 +28,7 @@
#include "hw_material.h"
#include "texturemanager.h"
bool vk_rayquery = true;
extern bool vk_rayquery;
VkLevelMesh::VkLevelMesh(VulkanRenderDevice* fb) : fb(fb)
{