Attempt to fix compilation errors on other platforms
The compilation failed because there was more than one vk_rayquery variable (A CVAR and a hard-coded global true value), so I removed the latter.
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@ -28,7 +28,7 @@
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#include "hw_material.h"
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#include "texturemanager.h"
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bool vk_rayquery = true;
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extern bool vk_rayquery;
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VkLevelMesh::VkLevelMesh(VulkanRenderDevice* fb) : fb(fb)
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{
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