Commit graph

17 commits

Author SHA1 Message Date
nashmuhandes
07f722b6f3 Merge branch 'master' of https://github.com/ZDoom/gzdoom into GZDoomUpdate-12-07-2023 2023-07-12 20:51:41 +08:00
Magnus Norddahl
4a0a4d2fb3 Move VkRSBuffers to new file 2023-05-16 23:51:00 +02:00
Magnus Norddahl
d74ee4088e Create RenderState buffers for each thread 2023-05-12 03:30:40 +02:00
Magnus Norddahl
1fd14f1140 Remove FFlatVertexBuffer 2023-05-08 23:12:14 +02:00
Magnus Norddahl
9203784ee0 Use a uniform buffer for the light list 2023-05-06 02:45:17 +02:00
Magnus Norddahl
eba0bee9f6 Change the matrix interface on RenderState so the backend doesn't have to try detect changes on each Apply
Include the texture matrix in the mesh builder
2023-05-06 00:34:42 +02:00
Magnus Norddahl
96ac7ba3f0 Don't use VkHardwareDataBuffer for internal backend buffers 2023-05-05 22:04:11 +02:00
Magnus Norddahl
1d8f406162 Let the backend manage the shadowmap buffers 2023-05-01 02:10:43 +02:00
Magnus Norddahl
d7a7953d10 Move bone buffer to backend 2023-04-30 04:49:06 +02:00
Magnus Norddahl
f2585a3b17 Manage the light buffer in the backend 2023-04-30 03:43:38 +02:00
Magnus Norddahl
aadb1c31b6 Manage viewpoint buffer internally in the backend 2023-04-30 02:32:04 +02:00
Magnus Norddahl
6381280177 Remove virtual inheritance 2023-04-16 21:49:05 +02:00
Magnus Norddahl
6894eb013f Begin removing binding points from the hwrenderer layer.
Well known buffers should be created and managed by the backend, otherwise the backend just becomes an OpenGL emulator.
2023-04-16 19:30:27 +02:00
Magnus Norddahl
1b221db996 Remove dead code 2023-04-16 17:34:52 +02:00
Magnus Norddahl
184e73ab28 Add GetDevice function instead of accessing device member directly 2023-04-16 17:07:55 +02:00
Magnus Norddahl
cd35a0ad76 More folder adjustments 2023-04-16 16:51:52 +02:00
Magnus Norddahl
295eb252ab Change the folder structure of the vulkan backend to better reflect what is going on 2023-04-16 16:39:15 +02:00