RaveYard
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08b03f2d73
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Add SurfaceVertex to store texture UVs
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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c8146d33b5
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Fix lights being slightly shifted
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2023-09-20 01:01:18 +02:00 |
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Magnus Norddahl
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bb7a33d7b1
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Add bindless texture support
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2023-09-19 23:58:17 +02:00 |
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RaveYard
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78e4f67e83
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Reimplement ZDRay SectorGroup
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2023-09-19 16:23:02 +02:00 |
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RaveYard
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42e02ec87a
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Add WIP mid texture support
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2023-09-19 09:34:49 +02:00 |
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Magnus Norddahl
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90f046a579
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Fix crash when trying to render outside the texture
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2023-09-19 01:30:15 +02:00 |
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Magnus Norddahl
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110819ea05
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Fix not setting the reset counter
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2023-09-19 01:19:31 +02:00 |
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Magnus Norddahl
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285fbfe299
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Only find the tile surfaces once
Only upload the lights once per surface participating in the baking
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2023-09-19 01:17:03 +02:00 |
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Magnus Norddahl
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e5a4e6c85a
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Remove LightmapOrigin, LightmapStepX and LightmapStepY as we no longer use them
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2023-09-19 00:47:47 +02:00 |
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Magnus Norddahl
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9e136a7e79
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Fix maploader warning
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2023-09-19 00:46:20 +02:00 |
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Magnus Norddahl
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dca58bffa8
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Don't change the viewport for every tile we trace
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2023-09-19 00:25:32 +02:00 |
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Magnus Norddahl
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44f1090b45
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Replace macros with functions
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2023-09-18 23:12:56 +02:00 |
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Magnus Norddahl
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2e754c8106
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Use the vertex and index buffers from the accelstruct
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2023-09-18 17:39:06 +02:00 |
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RaveYard
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dc936ed32b
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Use LIGHTMAP lump surface dimensions before packing the lightmap atlas
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2023-09-18 16:36:09 +02:00 |
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RaveYard
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2f1acda776
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Optimize lightmap lump loading
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2023-09-18 16:36:09 +02:00 |
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RaveYard
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3dfa79c71f
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Fix nullptr crash in HWWall::BuildFFBlock
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2023-09-18 13:59:06 +02:00 |
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Magnus Norddahl
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6e660ef023
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Move vertex transform to the GPU
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2023-09-18 02:42:12 +02:00 |
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Magnus Norddahl
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3c1b12862c
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Remember vid_fps cvar (whyyy wasn't this always the case?)
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2023-09-17 00:26:52 +02:00 |
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Magnus Norddahl
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8889aecaf6
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Fix crash bug where an index buffer was bound as a vertex buffer
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2023-09-17 00:08:51 +02:00 |
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Rachael Alexanderson
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861450ee3f
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- compile fixes for mac os
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2023-09-16 23:38:36 +02:00 |
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RaveYard
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c282c47812
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Fix sky dome getting randomly influenced by the lightmaps
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2023-09-16 15:55:59 +02:00 |
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RaveYard
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4e7e1d772b
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Reintroduce lm_max_updates
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2023-09-16 15:13:16 +02:00 |
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nashmuhandes
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aec39ef90b
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- Add static variants of pulsing and flickering lights
- Clean up and reorganize dynlights.zs
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2023-09-16 15:12:34 +02:00 |
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nashmuhandes
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ce61cb0ac7
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Delete the light probe DoomEdNum
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2023-09-16 14:24:08 +08:00 |
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Magnus Norddahl
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733624f111
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Update the light list (we really need to do this in a less retarded way) when lm_always_update is active
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2023-09-16 05:38:30 +02:00 |
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Magnus Norddahl
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24bd3d089d
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Add cvar for speed testing always updating the lightmap
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2023-09-16 05:33:00 +02:00 |
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Magnus Norddahl
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2178de0c6c
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- Fix VkRaytrace::Raytrace not working properly if called multiple times per frame.
- Only call VkRaytrace::Raytrace once per scene
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2023-09-16 05:12:31 +02:00 |
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RaveYard
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e3e08c29b0
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Fix lastSurfaceCount growing forever
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2023-09-16 02:57:23 +02:00 |
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RaveYard
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b588d0ef22
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Fix missing 'needsUpdate' check before pushing surface to the list
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2023-09-16 02:57:23 +02:00 |
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Magnus Norddahl
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d9b066ad37
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Move the visible surface list to HWDrawInfo
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2023-09-15 20:45:03 +02:00 |
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Magnus Norddahl
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651b2ef9e3
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Change lightmapper to only use one image
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2023-09-15 18:07:37 +02:00 |
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RaveYard
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d609396e3b
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Add ton of debug code hidden under 'developer' cvar for lightmap lump loading and other error detection measures
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2023-09-15 10:43:56 +02:00 |
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RaveYard
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315475156c
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Add error detections when the surfaces sizes do not match
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2023-09-15 10:43:56 +02:00 |
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RaveYard
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e265be959a
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Enforce ZDRay limit on default sampledistance when loading LIGHTMAP to avoid surface size mismatches.
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2023-09-15 10:43:56 +02:00 |
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RaveYard
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5a55033ef7
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Use UVs from the lightmap
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2023-09-15 10:43:56 +02:00 |
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RaveYard
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05964f3c8e
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Initial implementation of V2 lightmap lump loading
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2023-09-15 10:43:56 +02:00 |
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RaveYard
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6606860550
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Refactor CCMDs in doom_levelmesh.cpp
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2023-09-14 19:14:35 +02:00 |
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RaveYard
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bbcc0c1e88
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Add stat lightmap and surfaceinfo ccmd
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2023-09-14 19:14:35 +02:00 |
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RaveYard
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59c93e6e4f
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Workaround to make 3d floor side surfaces detectable
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2023-09-14 15:15:57 +02:00 |
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RaveYard
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0e8b7175e5
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Fix 3d floor surfaces accidentaly marked as sky
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2023-09-14 15:14:59 +02:00 |
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RaveYard
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06d137e4da
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Skip portal and sky surfaces
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2023-09-14 15:14:59 +02:00 |
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RaveYard
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7cd33cc060
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Optimize which surfaces are passed to lightmapper
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2023-09-14 15:14:59 +02:00 |
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Rachael Alexanderson
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1d2427c146
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- fixes for GCC on Linux
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2023-09-14 11:36:10 +02:00 |
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dpjudas
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42e7a20cf3
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Merge branch 'lightmapper'
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2023-09-14 03:35:24 +02:00 |
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RaveYard
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476c98fdfa
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Fix edge case where the lightmap lump surface touches the edge of the atlas page
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2023-09-13 21:58:11 +02:00 |
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RaveYard
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22368c0f40
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Clean unused code
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2023-09-13 21:58:11 +02:00 |
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RaveYard
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c05376c273
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Fix variety of bugs and assume that any surface not contained in LIGHTMAP lump does not need updating
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2023-09-13 21:58:11 +02:00 |
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RaveYard
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c6b92e1c1b
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Initial implementation for lightmap lump loading
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2023-09-13 21:58:11 +02:00 |
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RaveYard
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ac74d63199
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Fix spotlight rotation
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2023-09-12 17:26:08 +02:00 |
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RaveYard
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a340b69c79
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Fix lightmapper still using hacks to detect levelmesh changes
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2023-09-11 19:51:23 +02:00 |
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