Commit graph

35 commits

Author SHA1 Message Date
Magnus Norddahl
6137ea12d1 Fix typo 2022-07-25 18:50:16 +02:00
Gutawer
ee0d90a983
- add stencil buffer support for 2d drawing (#1660)
Co-authored-by: Christoph Oelckers <coelckers@users.noreply.github.com>
2022-07-16 14:56:28 +02:00
Magnus Norddahl
ed134c9b19 Improve the builder syntax so that fewer temp variables are required to build vulkan objects 2022-06-22 07:55:19 +02:00
Magnus Norddahl
e0907f62d5 Use a black lightmap texture rather than an undefined one (NV and AMD differ on the contents of undefined textures) 2022-06-22 07:55:19 +02:00
Magnus Norddahl
821bd3b460 Adjust some init/deinit code and rename some things 2022-06-22 07:55:19 +02:00
Magnus Norddahl
4644221454 Make sure everything has finished rendering or uploading before changing the render buffers 2022-06-22 07:55:19 +02:00
Magnus Norddahl
1c4798f059 Move lightmap and shadowmap textures to VkTextureManager 2022-06-22 07:55:19 +02:00
Magnus Norddahl
3d43819a3f Move null texture to the texture manager 2022-06-22 07:55:19 +02:00
Magnus Norddahl
ba88303527 Move more code into the correct managers 2022-06-22 07:55:19 +02:00
Magnus Norddahl
ef802b85e7 Manage postprocess texture lifetimes in the same way as for hw textures 2022-06-22 07:55:19 +02:00
Magnus Norddahl
b3316fbe21 Let VkTextureManager manage the VkHardwareTexture resources
Let VkDescriptorSetManager manage the VkMaterial resources
Add the resources to the delete list instead of freeing them immediately as the backend cannot rely on exactly when the hardware renderer decides to destroy them
2022-06-22 07:55:19 +02:00
Magnus Norddahl
298c023b1d Add buffer and texture managers for handling object lifetimes 2022-06-22 07:55:19 +02:00
Magnus Norddahl
8004532cba Begin detaching internal vulkan object lifetimes from the hardware renderer layer 2022-06-22 07:55:19 +02:00
Magnus Norddahl
8ebad1003b Split postprocess part into more files 2022-06-22 07:55:19 +02:00
Magnus Norddahl
ecd2dc6300 Move command buffers out of vk_framebuffer and into its own manager class 2022-06-22 07:55:19 +02:00
Magnus Norddahl
8517c9713a Move descriptor sets from VkRenderPassManager into a new class called VkDescriptorSetManager 2022-06-22 07:55:19 +02:00
Christoph Oelckers
c11729c2bb - fixed: Vulkan descriptor sets must check the real translation, not just the translation ID.
In particular the one for the menu's player sprite and ACS translations can alter a translation ID's actual translation at run time, these changes never triggered a descriptor set change.
2022-06-01 16:47:54 +02:00
nashmuhandes
57112742fe Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
# Conflicts:
#	src/common/rendering/gl/gl_shader.cpp
#	src/common/rendering/hwrenderer/data/buffers.h
#	src/common/rendering/v_video.h
2022-01-16 01:57:38 +08:00
Christoph Oelckers
e60e6967c0 - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
Christoph Oelckers
1c517d19fa - Backend update from Raze.
This is mainly code cleanup from setting the compiler to a stricter warning level.
2022-01-02 11:39:17 +01:00
nashmuhandes
2ed99c735d Merge branch 'lightmaps2' of https://github.com/dpjudas/gzdoom into lightmaps2 2021-11-15 02:56:10 +08:00
Magnus Norddahl
8c54015b4b Fix upload and sampling bug for array textures in the vulkan backend 2021-11-14 19:53:10 +01:00
Christoph Oelckers
c598d9bab7 - Backend update from Raze.
* TArray extensions
* MSVC setup so that [[deprecated]] emits warnings.
2021-11-12 09:36:46 +01:00
Christoph Oelckers
eb69bbcae0 - replaced MIN/MAX in common code. 2021-10-30 10:46:17 +02:00
Magnus Norddahl
8e59ed754e Fix vulkan validation errors for wrong image transitions and buffers used after destroyed 2021-10-29 22:38:18 +02:00
Magnus Norddahl
796890bb98 Limit texture upload transfer buffers to roughly 64 MB 2021-09-13 23:56:15 +02:00
Rachael Alexanderson
a2d3dbf74e - Change VKHardwareTexture::CreateTexture to allow a null buffer to be passed. This is used by the software renderer to create an arbitrary texture for screen rendering. 2021-04-25 02:06:40 -04:00
Christoph Oelckers
ba146ed5e5 - Backend update from Raze 2021-04-19 12:58:35 +02:00
Magnus Norddahl
7e68223794 Add support for zero size buffers as the hwrenderer uses that!
Also add a sanity check on zero size textures just in case that ever happens!
2021-02-12 06:38:26 -05:00
Christoph Oelckers
ff62d7a8a3 - made sysCallbacks a value variable instead of a pointer to simplify the checks for it. 2020-10-03 16:47:47 +02:00
Christoph Oelckers
5ab648b055 - fixed texture sampler generation in the Vulkan backend. 2020-06-06 16:10:19 +02:00
Christoph Oelckers
83153efcad - refixed translations on Vulkan. 2020-06-02 11:41:49 +02:00
Christoph Oelckers
4c11b01588 - backend sync with Raze. 2020-05-31 23:37:11 +02:00
Christoph Oelckers
dbb1819238 - fixed setup for translated textures in Vulkan.
It was passing the wrong IDs to high level code.
2020-05-25 21:17:28 +02:00
Christoph Oelckers
652712d970 - moved Vulkan and Softpoly backends to 'common'. 2020-04-29 22:17:35 +02:00