RaveYard
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666f38ee71
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Move constants from VkLightProber to DFrameBuffer
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2025-02-22 10:15:15 +01:00 |
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RaveYard
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7dc050edb0
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Refactor to reduce reallocations and copying
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2025-02-22 10:15:15 +01:00 |
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RaveYard
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04195e8331
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Minor refactor of lightprobe related code
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2025-02-22 10:15:15 +01:00 |
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RaveYard
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8717076d96
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attempt to fix collected amount etc.
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2025-02-22 10:15:15 +01:00 |
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RaveYard
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daf3444200
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Add autoaddlightprobes as a quick probe spawner ccmd
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2025-02-22 10:15:15 +01:00 |
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RaveYard
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2dd7ad8eb2
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WIP multiple probes support
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2025-02-22 10:15:15 +01:00 |
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RaveYard
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88115cfedd
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Add CCMD addlightprobe and support simple binding of light probes to sides+sectors
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2025-02-22 10:15:15 +01:00 |
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Ricardo Luís Vaz Silva
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46d6a5dfd0
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fix 😓
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2025-02-22 15:25:49 +08:00 |
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Ricardo Luís Vaz Silva
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0d0469bd05
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don't allow changing out-ness of parameters in virtual overrides
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2025-02-21 07:18:15 -05:00 |
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marrub
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dcbd66a528
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add default cvar getters
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2025-02-21 07:18:03 -05:00 |
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Boondorl
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5a5bed5c31
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Added FindClass
Allows for classes to be looked up during run time without having to use string casting.
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2025-02-21 07:17:49 -05:00 |
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RaveYard
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4e9127c0a1
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Fix shader compilation error
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2025-02-20 15:14:51 +01:00 |
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RaveYard
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ac1da90d34
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Add struct LightProbe
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2025-02-20 15:14:51 +01:00 |
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dpjudas
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aca088d601
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Add uniform for specifying the light probe
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2025-02-19 02:16:21 +01:00 |
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Ricardo Luís Vaz Silva
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77f19ba6f5
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initial work for ubershaders
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2025-02-18 09:45:25 +01:00 |
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Magnus Norddahl
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81062ecebe
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Sample from the correct location
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2025-02-17 17:06:09 +01:00 |
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Magnus Norddahl
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18ea5c9da7
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Actually load the BRDF LUT texture
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2025-02-17 16:45:20 +01:00 |
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Magnus Norddahl
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6ebc48f96c
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Fix PBR cubemaps being upside down
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2025-02-17 15:53:23 +01:00 |
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Chronos Ouroboros
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7d180069e3
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Fix FxExpression::EmitCompare not properly handling constant registers.
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2025-02-17 07:53:27 -03:00 |
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Ricardo Luís Vaz Silva
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43ba3ad0a6
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clean up comments
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2025-02-17 02:34:45 +01:00 |
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Ricardo Luís Vaz Silva
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961e74e0fa
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add camera-facing midtexture shadows to dynamic lights, off by default due to fps hit
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2025-02-17 02:34:45 +01:00 |
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Ricardo Luís Vaz Silva
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7c2b228c46
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add uCameraNormal
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2025-02-17 02:34:45 +01:00 |
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RaveYard
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08f41596be
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Fix upload of prefilterred maps
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2025-02-17 02:33:16 +01:00 |
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dpjudas
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c13de68d4a
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Another attempt at swapping the order
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2025-02-17 01:36:11 +01:00 |
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dpjudas
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85c8f931d4
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Swap mipmap and side order when downloading
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2025-02-17 01:07:16 +01:00 |
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Magnus Norddahl
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59f1d71361
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Tone down how much light is contributed from the environment
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2025-02-16 23:53:41 +01:00 |
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Magnus Norddahl
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48e769b635
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Fix the cube map directions, hopefully
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2025-02-16 23:20:33 +01:00 |
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Magnus Norddahl
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3f01630b8a
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Render environment probe at player position
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2025-02-16 19:03:45 +01:00 |
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Magnus Norddahl
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c4c249cd7c
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Fix timer crash
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2025-02-16 19:03:15 +01:00 |
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Magnus Norddahl
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513f90db3e
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Add VkLightprober to VulkanRenderDevice and fix the glsl compile errors
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2025-02-16 13:37:40 +01:00 |
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Rachael Alexanderson
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e01297803a
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- language update
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2025-02-16 00:29:50 -05:00 |
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dpjudas
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6bd629d640
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Add function for rendering into environment map
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2025-02-16 03:57:06 +01:00 |
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Boondorl
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fdd2a90545
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Fixed ammo and backpack with local items on
Now avoids duplicate calling CreateCopy
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2025-02-14 13:43:58 -05:00 |
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Boondorl
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a7d4d409a0
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Added PlayerRespawning event
Allows denying player respawns for better control on special game modes e.g. Last Man Standing.
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2025-02-14 03:49:56 -05:00 |
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Magnus Norddahl
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bbaaa9a49d
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Add the nonuniformEXT qualifier for AMD hardware
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2025-02-13 00:52:49 +01:00 |
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Boondorl
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567a180d2b
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Added is3DFloor parameter to SpecialBounceHit
Allows for better plane bounce handling e.g. flipping the normal.
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2025-02-11 20:49:39 -03:00 |
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Rachael Alexanderson
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047e1e8b74
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- remove priority changing code entirely - replace with vid_lowerinbackground which activates FPS capping in background
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2025-02-08 21:42:39 -05:00 |
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nashmuhandes
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e12ef80745
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Add VKDoom's lm_ao and lm_bounce to the UDMF specs
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2025-02-08 20:44:02 -03:00 |
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Ricardo Luís Vaz Silva
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7eaab2691b
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fix out-of-bounds array access (again)
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2025-02-08 17:55:51 -03:00 |
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Ricardo Luís Vaz Silva
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bfd9b6f720
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add static function to convert ints to names
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2025-02-08 16:49:00 -03:00 |
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Ricardo Luís Vaz Silva
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f2ecdc5d96
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fix id24 weapons transparency
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2025-02-08 15:05:16 -03:00 |
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Ricardo Luís Vaz Silva
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fa2f03f60b
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replace incomplete flags from DECOHACK with projectile combo
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2025-02-08 15:05:16 -03:00 |
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Ricardo Luís Vaz Silva
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5bc5df8429
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fix ammo give/autoaim for incinerator/calamity blade
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2025-02-08 14:55:29 -03:00 |
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Ricardo Luís Vaz Silva
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4f6b3119e6
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fix out-of-bounds array access
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2025-02-09 01:48:43 +08:00 |
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Ricardo Luís Vaz Silva
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3f4c66681e
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more misc animation fixes
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2025-02-09 01:48:31 +08:00 |
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Ricardo Luís Vaz Silva
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fcc2fc65de
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change id type fixes version from 4.15 to 4.14.1
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2025-02-08 10:56:55 -05:00 |
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Ricardo Luís Vaz Silva
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33bae944f7
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allow optionally skipping initial wipe in in-game intermissions
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2025-02-07 20:17:54 -03:00 |
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Ricardo Luís Vaz Silva
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206c2291d9
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allow cutscenes in intermissions
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2025-02-07 20:17:54 -03:00 |
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Ricardo Luís Vaz Silva
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9d1f7f1bff
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support color fields as actor uniforms
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2025-02-08 01:57:08 +08:00 |
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nashmuhandes
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74a04474e1
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Smoothly interpolate the player pitch-centering action
|
2025-02-07 04:57:56 -05:00 |
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