Commit graph

23,271 commits

Author SHA1 Message Date
RaveYard
666f38ee71 Move constants from VkLightProber to DFrameBuffer 2025-02-22 10:15:15 +01:00
RaveYard
7dc050edb0 Refactor to reduce reallocations and copying 2025-02-22 10:15:15 +01:00
RaveYard
04195e8331 Minor refactor of lightprobe related code 2025-02-22 10:15:15 +01:00
RaveYard
8717076d96 attempt to fix collected amount etc. 2025-02-22 10:15:15 +01:00
RaveYard
daf3444200 Add autoaddlightprobes as a quick probe spawner ccmd 2025-02-22 10:15:15 +01:00
RaveYard
2dd7ad8eb2 WIP multiple probes support 2025-02-22 10:15:15 +01:00
RaveYard
88115cfedd Add CCMD addlightprobe and support simple binding of light probes to sides+sectors 2025-02-22 10:15:15 +01:00
Ricardo Luís Vaz Silva
46d6a5dfd0 fix 😓 2025-02-22 15:25:49 +08:00
Ricardo Luís Vaz Silva
0d0469bd05
don't allow changing out-ness of parameters in virtual overrides 2025-02-21 07:18:15 -05:00
marrub
dcbd66a528
add default cvar getters 2025-02-21 07:18:03 -05:00
Boondorl
5a5bed5c31
Added FindClass
Allows for classes to be looked up during run time without having to use string casting.
2025-02-21 07:17:49 -05:00
RaveYard
4e9127c0a1 Fix shader compilation error 2025-02-20 15:14:51 +01:00
RaveYard
ac1da90d34 Add struct LightProbe 2025-02-20 15:14:51 +01:00
dpjudas
aca088d601 Add uniform for specifying the light probe 2025-02-19 02:16:21 +01:00
Ricardo Luís Vaz Silva
77f19ba6f5 initial work for ubershaders 2025-02-18 09:45:25 +01:00
Magnus Norddahl
81062ecebe Sample from the correct location 2025-02-17 17:06:09 +01:00
Magnus Norddahl
18ea5c9da7 Actually load the BRDF LUT texture 2025-02-17 16:45:20 +01:00
Magnus Norddahl
6ebc48f96c Fix PBR cubemaps being upside down 2025-02-17 15:53:23 +01:00
Chronos Ouroboros
7d180069e3 Fix FxExpression::EmitCompare not properly handling constant registers. 2025-02-17 07:53:27 -03:00
Ricardo Luís Vaz Silva
43ba3ad0a6 clean up comments 2025-02-17 02:34:45 +01:00
Ricardo Luís Vaz Silva
961e74e0fa add camera-facing midtexture shadows to dynamic lights, off by default due to fps hit 2025-02-17 02:34:45 +01:00
Ricardo Luís Vaz Silva
7c2b228c46 add uCameraNormal 2025-02-17 02:34:45 +01:00
RaveYard
08f41596be Fix upload of prefilterred maps 2025-02-17 02:33:16 +01:00
dpjudas
c13de68d4a Another attempt at swapping the order 2025-02-17 01:36:11 +01:00
dpjudas
85c8f931d4 Swap mipmap and side order when downloading 2025-02-17 01:07:16 +01:00
Magnus Norddahl
59f1d71361 Tone down how much light is contributed from the environment 2025-02-16 23:53:41 +01:00
Magnus Norddahl
48e769b635 Fix the cube map directions, hopefully 2025-02-16 23:20:33 +01:00
Magnus Norddahl
3f01630b8a Render environment probe at player position 2025-02-16 19:03:45 +01:00
Magnus Norddahl
c4c249cd7c Fix timer crash 2025-02-16 19:03:15 +01:00
Magnus Norddahl
513f90db3e Add VkLightprober to VulkanRenderDevice and fix the glsl compile errors 2025-02-16 13:37:40 +01:00
Rachael Alexanderson
e01297803a
- language update 2025-02-16 00:29:50 -05:00
dpjudas
6bd629d640 Add function for rendering into environment map 2025-02-16 03:57:06 +01:00
Boondorl
fdd2a90545 Fixed ammo and backpack with local items on
Now avoids duplicate calling CreateCopy
2025-02-14 13:43:58 -05:00
Boondorl
a7d4d409a0 Added PlayerRespawning event
Allows denying player respawns for better control on special game modes e.g. Last Man Standing.
2025-02-14 03:49:56 -05:00
Magnus Norddahl
bbaaa9a49d Add the nonuniformEXT qualifier for AMD hardware 2025-02-13 00:52:49 +01:00
Boondorl
567a180d2b Added is3DFloor parameter to SpecialBounceHit
Allows for better plane bounce handling e.g. flipping the normal.
2025-02-11 20:49:39 -03:00
Rachael Alexanderson
047e1e8b74
- remove priority changing code entirely - replace with vid_lowerinbackground which activates FPS capping in background 2025-02-08 21:42:39 -05:00
nashmuhandes
e12ef80745 Add VKDoom's lm_ao and lm_bounce to the UDMF specs 2025-02-08 20:44:02 -03:00
Ricardo Luís Vaz Silva
7eaab2691b fix out-of-bounds array access (again) 2025-02-08 17:55:51 -03:00
Ricardo Luís Vaz Silva
bfd9b6f720 add static function to convert ints to names 2025-02-08 16:49:00 -03:00
Ricardo Luís Vaz Silva
f2ecdc5d96 fix id24 weapons transparency 2025-02-08 15:05:16 -03:00
Ricardo Luís Vaz Silva
fa2f03f60b replace incomplete flags from DECOHACK with projectile combo 2025-02-08 15:05:16 -03:00
Ricardo Luís Vaz Silva
5bc5df8429 fix ammo give/autoaim for incinerator/calamity blade 2025-02-08 14:55:29 -03:00
Ricardo Luís Vaz Silva
4f6b3119e6 fix out-of-bounds array access 2025-02-09 01:48:43 +08:00
Ricardo Luís Vaz Silva
3f4c66681e more misc animation fixes 2025-02-09 01:48:31 +08:00
Ricardo Luís Vaz Silva
fcc2fc65de change id type fixes version from 4.15 to 4.14.1 2025-02-08 10:56:55 -05:00
Ricardo Luís Vaz Silva
33bae944f7 allow optionally skipping initial wipe in in-game intermissions 2025-02-07 20:17:54 -03:00
Ricardo Luís Vaz Silva
206c2291d9 allow cutscenes in intermissions 2025-02-07 20:17:54 -03:00
Ricardo Luís Vaz Silva
9d1f7f1bff support color fields as actor uniforms 2025-02-08 01:57:08 +08:00
nashmuhandes
74a04474e1 Smoothly interpolate the player pitch-centering action 2025-02-07 04:57:56 -05:00