Magnus Norddahl
295eb252ab
Change the folder structure of the vulkan backend to better reflect what is going on
2023-04-16 16:39:15 +02:00
Magnus Norddahl
1f5b7a0256
Add support for gl_light_raytrace for cards that do not support rayquery
2023-04-12 02:09:28 +02:00
Magnus Norddahl
342d495c08
Fix some compile errors caused by cherry-picking an old commit
2023-03-16 23:17:23 +01:00
Magnus Norddahl
7eb9053e30
Update ZVulkan, rename vk_raytrace to gl_light_raytrace and support turning it on and off without a restart
2023-03-16 23:15:02 +01:00
Magnus Norddahl
4bbc88d358
Updates ZVulkan to latest version.
...
Also changes vsync off from mailbox to immediate since otherwise it doesn't work in exclusive full screen mode.
And finally it fixes a scratch buffer alignment bug with the vk raytrace thing
2023-03-16 23:00:56 +01:00
Magnus Norddahl
6a005e3a2a
Switch vulkan backend to use the zvulkan library
2022-12-05 07:49:43 +01:00
Magnus Norddahl
69778667aa
Minor cleanup of some vulkan rtx code
2022-07-16 08:55:57 +02:00
Christoph Oelckers
7847a55d67
- do not include game specific stuff in the backend.
2022-07-02 10:26:17 +02:00
Magnus Norddahl
a0259e8e00
Hide experimental ray query behind vk_raytrace
2022-06-22 07:55:19 +02:00
Magnus Norddahl
ed134c9b19
Improve the builder syntax so that fewer temp variables are required to build vulkan objects
2022-06-22 07:55:19 +02:00
Magnus Norddahl
7fc579c8b2
Add some helpers
2022-06-22 07:55:19 +02:00
Magnus Norddahl
821bd3b460
Adjust some init/deinit code and rename some things
2022-06-22 07:55:19 +02:00
Magnus Norddahl
ba88303527
Move more code into the correct managers
2022-06-22 07:55:19 +02:00
Magnus Norddahl
8004532cba
Begin detaching internal vulkan object lifetimes from the hardware renderer layer
2022-06-22 07:55:19 +02:00
Magnus Norddahl
ecd2dc6300
Move command buffers out of vk_framebuffer and into its own manager class
2022-06-22 07:55:19 +02:00
Magnus Norddahl
3f28a7e5e4
Add some more pipeline barriers hoping it will make any difference to Nvidia drivers crashing on a worker thread (yay, nvidia!)
2022-06-22 07:55:19 +02:00
Magnus Norddahl
8517c9713a
Move descriptor sets from VkRenderPassManager into a new class called VkDescriptorSetManager
2022-06-22 07:55:19 +02:00
Magnus Norddahl
e26fb04adf
Some minor bug fixes
2022-06-22 07:55:19 +02:00
Magnus Norddahl
0c1aab074c
Hook up the acceleration structure to the shader and start shooting some rays!
2022-06-22 07:55:19 +02:00
Magnus Norddahl
97073410c4
Upload acceleration structures for the level mesh
2022-06-22 07:55:19 +02:00