Magnus Norddahl
298c023b1d
Add buffer and texture managers for handling object lifetimes
2022-06-22 07:55:19 +02:00
Magnus Norddahl
8004532cba
Begin detaching internal vulkan object lifetimes from the hardware renderer layer
2022-06-22 07:55:19 +02:00
Magnus Norddahl
8ebad1003b
Split postprocess part into more files
2022-06-22 07:55:19 +02:00
Magnus Norddahl
ecd2dc6300
Move command buffers out of vk_framebuffer and into its own manager class
2022-06-22 07:55:19 +02:00
Magnus Norddahl
8517c9713a
Move descriptor sets from VkRenderPassManager into a new class called VkDescriptorSetManager
2022-06-22 07:55:19 +02:00
Christoph Oelckers
c11729c2bb
- fixed: Vulkan descriptor sets must check the real translation, not just the translation ID.
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In particular the one for the menu's player sprite and ACS translations can alter a translation ID's actual translation at run time, these changes never triggered a descriptor set change.
2022-06-01 16:47:54 +02:00
nashmuhandes
57112742fe
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
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# Conflicts:
# src/common/rendering/gl/gl_shader.cpp
# src/common/rendering/hwrenderer/data/buffers.h
# src/common/rendering/v_video.h
2022-01-16 01:57:38 +08:00
Christoph Oelckers
e60e6967c0
- whitespace cleanup, updated from Raze.
2022-01-02 12:23:42 +01:00
Christoph Oelckers
1c517d19fa
- Backend update from Raze.
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This is mainly code cleanup from setting the compiler to a stricter warning level.
2022-01-02 11:39:17 +01:00
nashmuhandes
2ed99c735d
Merge branch 'lightmaps2' of https://github.com/dpjudas/gzdoom into lightmaps2
2021-11-15 02:56:10 +08:00
Magnus Norddahl
8c54015b4b
Fix upload and sampling bug for array textures in the vulkan backend
2021-11-14 19:53:10 +01:00
Christoph Oelckers
c598d9bab7
- Backend update from Raze.
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* TArray extensions
* MSVC setup so that [[deprecated]] emits warnings.
2021-11-12 09:36:46 +01:00
Christoph Oelckers
eb69bbcae0
- replaced MIN/MAX in common code.
2021-10-30 10:46:17 +02:00
Magnus Norddahl
8e59ed754e
Fix vulkan validation errors for wrong image transitions and buffers used after destroyed
2021-10-29 22:38:18 +02:00
Magnus Norddahl
796890bb98
Limit texture upload transfer buffers to roughly 64 MB
2021-09-13 23:56:15 +02:00
Rachael Alexanderson
a2d3dbf74e
- Change VKHardwareTexture::CreateTexture to allow a null buffer to be passed. This is used by the software renderer to create an arbitrary texture for screen rendering.
2021-04-25 02:06:40 -04:00
Christoph Oelckers
ba146ed5e5
- Backend update from Raze
2021-04-19 12:58:35 +02:00
Magnus Norddahl
7e68223794
Add support for zero size buffers as the hwrenderer uses that!
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Also add a sanity check on zero size textures just in case that ever happens!
2021-02-12 06:38:26 -05:00
Christoph Oelckers
ff62d7a8a3
- made sysCallbacks a value variable instead of a pointer to simplify the checks for it.
2020-10-03 16:47:47 +02:00
Christoph Oelckers
5ab648b055
- fixed texture sampler generation in the Vulkan backend.
2020-06-06 16:10:19 +02:00
Christoph Oelckers
83153efcad
- refixed translations on Vulkan.
2020-06-02 11:41:49 +02:00
Christoph Oelckers
4c11b01588
- backend sync with Raze.
2020-05-31 23:37:11 +02:00
Christoph Oelckers
dbb1819238
- fixed setup for translated textures in Vulkan.
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It was passing the wrong IDs to high level code.
2020-05-25 21:17:28 +02:00
Christoph Oelckers
652712d970
- moved Vulkan and Softpoly backends to 'common'.
2020-04-29 22:17:35 +02:00