Commit graph

6 commits

Author SHA1 Message Date
Sally Coolatta
fa35d00ba8 Remove default binds for DirectInput
As requested.

DirectInput-only controllers are already getting rarer and rarer. Plus, this branch makes all controllers faster & simpler to rebind. I'd even argue these get in the way, because you can't just immediately bind a DInput controller from boot-up, you have to unbind everything first.

I'm not against a new code path for DInput defaults that tries to guess what kind of controller you have, but I don't care about it myself.
2025-08-23 05:18:34 -04:00
Sally Coolatta
ca562829c5 Tie axis data to the button map
The main benefit of this is to remove the requirement of going to the gamepad menu for binding analog sticks, and going to a keybinds menu for binding literally everything else; now it's all bound in the same location.

This also means that axes can both register as a digital button press, and be used as an analog value for movement separately. Before, using analog movement would not register BT_FORWARD, BT_BACK, etc
2025-08-23 05:18:34 -04:00
nashmuhandes
cafafbe3a0 The default bind was wrong here (supposed to be Pov1, not Pov2. Obviously a typo) 2024-03-13 23:48:56 -03:00
nashmuhandes
d744f8f983 Add more gamepad bindings for Joystick API devices. Most beneficial for Steam Deck and Linux users 2024-02-04 22:45:04 +01:00
nashmuhandes
662b4b07a4 Swap the default binding for the "Start" and "Select" buttons on gamepads. Using "Start" to access the main menu is a more commonly-accepted standard set by most released games out there - players would tend to reach for that button first to access the menu. 2024-02-02 13:12:41 +01:00
drfrag
77609f1950 - Add keybindings presets.
# Conflicts:
#	src/menu/menu.cpp
2020-09-27 14:09:28 +02:00