Commit graph

285 commits

Author SHA1 Message Date
DyNaM1Kk
31cd741cb0 Scriptified DBaseStatusBar::Draw 2025-05-06 11:46:34 -03:00
DyNaM1Kk
3bb716c414 Exported RefreshBackground 2025-05-06 11:46:34 -03:00
DyNaM1Kk
5168ce0e04 Exported DrawCrosshair 2025-05-06 11:46:34 -03:00
DyNaM1Kk
b7d6f0b1a4 Added am_showlevelname CVar
Allows controlling the visibility of the level name on the automap.
2025-04-27 01:31:13 -03:00
Boondorl
43031375f4 Added missing return values in VM calls
These are not supported by the JIT and must always be passed.
2025-03-19 15:17:29 -03:00
Boondorl
94be307225 Netcode Overhaul
Rewrote netcode to be more stable and functional. Packet-server mode has been restrategized and will now be the default netmode when playing with 3+ non-LAN players. TryRunTics has been cleaned up with older tick control behavior removed to account for the rewritten renderer. The main thread is now more consistent when playing online to prevent potential slow downs and lock ups. Load barriers are better accounted for to prevent spikes on level transition. Improvements to chat and lobby systems including a force start game button. Added a suite of new host options such as kicking and controlling who can pause the game. Max players increased from 8 to 16 since the new code can now handle it.

Note: Demo functionality is untested. This will be rewritten at a later time alongside improvements to GZDoom's playback features (e.g. freecam mode).
2025-03-05 12:52:52 -05:00
Boondorl
af8838d45a Added interpolation to crosshair size 2025-01-06 03:20:23 -05:00
Rachael Alexanderson
f3b0c3ac5e
- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
BinarryCode
5576e66670 make if-checks for AppendStatusBar consistent with Zandronum implementation 2024-11-24 19:31:54 -03:00
BinarryCode
9ba831907f tweak error message 2024-11-24 19:31:54 -03:00
BinarryCode
0056e1857c Update sbarinfo.cpp
Update code to be consistent with patch for Zandronum
2024-11-24 19:31:54 -03:00
BinarryCode
2221bc3a44 Fix Pull Request Review 2346387627 2024-11-24 19:31:54 -03:00
BinarryCode
d54a19c7b7 Add new SBARINFO top level "AppendStatusBar", allowing for extra SBARINFO code to be added to custom SBARINFO definitions. 2024-11-24 19:31:54 -03:00
Christoph Oelckers
d1abc3eb8c renamed things in file system to reduce Doom specific terminology. 2024-11-24 18:05:11 +01:00
Christoph Oelckers
634a646c2d take namespace enum out of namespace and added CheckNumForAnyName and CheckNumForFullNameInFile to clarify the meaning of CheckNumForFullName.
This is to take some renaming noise out of the upcoming refactoring.
2024-11-24 17:59:16 +01:00
Boondorl
3ea5be1ea7 Reworked FRandom constructors
Removes ambiguity while keeping old constructor syntax in check for better overall portability.
2024-11-15 23:56:23 -03:00
Boondorl
597b06ae52 Added CRandom functions
Unique RNG namespace for client-side effects and HUDs. Identifiers for these cannot clash with identifiers that affect the playsim making them completely safe to use in HUD elements. They also won't be saved.
2024-11-15 23:56:23 -03:00
Boondorl
0d43272c8f Allow for Basic and Hexen armor replacing 2024-08-17 01:14:07 -04:00
Blue Shadow
519dd16c9a - fixed alignment issue in SBARINFO's DrawString command 2024-07-28 21:19:41 -03:00
Boondorl
3d6e508d67 Network messages will now show usernames instead of just numbers
Gives more useful feedback as it's not obvious which node belongs to who.

Added line breaks to network messages for cases where a large amount of players are desynced.
2024-05-26 20:29:23 -03:00
Christoph Oelckers
ebd4ebf298 StringTable cleanup and improvements
cleaned up function interface to avoid referencing the file system in the worker functions.
replaced StringTable's operators with functions.. The main reason is that these are far easier to look up when browsing the source.
This also fixes a premature translation in SBARINFO that was done in the parsing stage, not the printing stage.
2024-04-21 10:34:44 +02:00
Boondorl
bcd6c6170e
Reapply "Improvements to death and cheat handling"
This reverts commit c7bba2a126.
2024-04-20 01:15:46 -04:00
Rachael Alexanderson
8fe58db311
- allow A_SetCrosshair(-1) to hide the crosshair for effects such as custom scopes 2024-04-18 03:16:38 -04:00
Rachael Alexanderson
c7bba2a126
Revert "Improvements to death and cheat handling"
This reverts commit 3033fafaa7.

Revert "Improved ZScript interface for morphing"

This reverts commit 6c64a4403c.

Revert "Further morphing clean up"

This reverts commit 12dc5c1506.

Revert "Fixed inconsistencies between player and monster morphing"

This reverts commit 30730647fe.

Revert "Reworked Morphing"

This reverts commit 2c09a443b4.

- fix compile
2024-04-17 17:55:24 -04:00
Boondorl
12dc5c1506 Further morphing clean up
Players will now use their Alternative field to check if they're morphed instead of their MorphTics. This makes the current state of morphing more reliable, otherwise setting this to 0 manually without unmorphing could have very odd results. Both monsters and players consider 0 morph time to mean infinite now (previously this only applied to monsters). Player unmorphs no longer die in the case of a failed unmorph on death. Removed inventory swapping on player pointer substitution as it's too messy to do here.
2024-03-01 08:35:31 -05:00
Hugo Locurcio
97cfd32677 Add a cvar to swap health and armor position on alternative HUD
When enabled, this makes the layout identical to the standard HUD
(similar to how most other games lay out health and armor on a HUD).
2024-02-04 20:13:18 -03:00
Christoph Oelckers
8c5eb2c807 use FTranslationID in all places where strict type checking is needed.
This means all properties in serializable classes now use this wrapper type. The backend hasn't been changed yet
2023-11-09 23:04:10 +01:00
Christoph Oelckers
79f2fc6553 backend update from Raze.
Mainly a VMFunction script type and some associated utilities.
2023-10-09 18:45:30 +02:00
Christoph Oelckers
7a5a2858a2 yet even more GetChars calls added. 2023-10-07 23:29:24 +02:00
Christoph Oelckers
c94c63110e added a third batch of GetChars call to FStrings. 2023-10-07 23:03:40 +02:00
Christoph Oelckers
46473b45da - use an FString to store the source for DHUDMessage 2023-08-12 10:29:04 +02:00
Christoph Oelckers
6eab875ec2 - added option to show hub and episode names on the alt HUD.
Still very much work in progress because few mods have set this up.
CVARs default to off and are not exposed to the menu.
2022-10-26 17:44:51 +02:00
Christoph Oelckers
453688ccc6 - reworked CVARs to not use a linked list and to be initialized manually.
This solves two problems:

* The linked list is too slow, a map is better. A map cannot be used with statically allocated CVARs because order of initialization is undefined.
* The current CVAR system is an unordered mishmash of static variables and dynamically allocated ones and the means of identification are unsafe. With this everything is allocated on the heap so it can all be handled the same by the cleanup code.
2022-10-21 18:56:43 +02:00
Christoph Oelckers
a084667bed - move hud scale CVARs to the backend. 2022-10-02 17:33:49 +02:00
Christoph Oelckers
3d2578820b - block direct comparisons of TAngle with floats 2022-08-26 18:01:52 +02:00
Christoph Oelckers
d1caf3a471 - made TObjPtr as trivial as possible.
Mainly to avoid problems with Raze, but eliminating this constructor lets us catch erroneous local definitions via 'auto', which can cause major problems if left undetected.
2022-06-06 15:19:31 +02:00
Christoph Oelckers
e266fb1c16 - removed all vid_fps offsetting.
To compensate there is now also a "stat fps" which displays the FPS rate in the lower left corner. This had to go because unconditionally altering positions was causing problems with custom HUDs.
2022-06-05 12:16:56 +02:00
Christoph Oelckers
24a275804c - HUD scaling for automap HUD. 2022-06-05 12:16:15 +02:00
Christoph Oelckers
efaaa3c118 - added Raze-style HUD scaling. 2022-06-05 10:57:21 +02:00
Christoph Oelckers
3fa7fb7158 - fixed: The alt HUD's draw call did not use the virtual interface. 2022-04-15 22:54:26 +02:00
Christoph Oelckers
a685754abf - added a time widget to the level stats display on the alt HUD, similar to how Raze does it. 2022-03-22 08:35:18 +01:00
Christoph Oelckers
77d74a11d1 - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
Christoph Oelckers
07a181090b - missed some MAX's. 2021-10-30 10:45:58 +02:00
Christoph Oelckers
1d0aed219e - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
alexey.lysiuk
18bf807ab3 - fixed crash when drawing status bar on automap
https://forum.zdoom.org/viewtopic.php?t=70480
2020-11-01 10:39:52 +02:00
Christoph Oelckers
53a6b9ee59 - moved status bar base class to 'common'. 2020-10-31 12:24:15 +01:00
Christoph Oelckers
1169922bf0 - building the new base class. 2020-10-31 12:24:14 +01:00
Christoph Oelckers
196d3c32bb - moved the drawing utilities to the abstact base statusbar function. 2020-10-31 12:24:13 +01:00
Christoph Oelckers
3f61ab7fbf - moved FormatNumber to the generic base class. 2020-10-31 12:24:13 +01:00
Christoph Oelckers
fd6b7f9274 - split out the generic parts of the crosshair drawer. 2020-10-31 12:24:12 +01:00