Commit graph

1,252 commits

Author SHA1 Message Date
Magnus Norddahl
330ec45d84 Merge tag 'g4.12.2' 2024-06-23 22:27:45 +02:00
RaveYard
57d39048c8 Apply 2D shadowmapping to particles as they do not use levelmesh raytracing 2024-06-20 11:33:06 +08:00
RaveYard
c72092ffed Fix redundant 2D shadowmap test for lightmap lights 2024-06-19 13:23:32 +02:00
nashmuhandes
1a89307ee7 Rename SourceRadius to SoftShadowRadius 2024-06-15 18:08:37 +08:00
dpjudas
92230626c1 Add additional null pointer checks for spot lights 2024-05-12 02:55:44 +02:00
Magnus Norddahl
b575ffd36d Add null pointer check for light->target 2024-05-10 18:42:57 +02:00
Rachael Alexanderson
25f791156f
- fixed: rollsprites now 'unstretch' properly in regular y-billboarding 2024-04-28 01:32:33 -04:00
Christoph Oelckers
98a0b5f8d2
fix lifetime of skyinfo variable in HWWall::SkyPlane. 2024-04-28 01:32:04 -04:00
Rachael Alexanderson
112c6cbccf
Merge branch 'master' of https://github.com/ZDoom/gzdoom into gzdoom-update-4-12-1 2024-04-21 11:05:59 -04:00
Rachael Alexanderson
111fd48348
- stretch billboarding sprites properly according to the level's aspect ratio 2024-04-20 17:53:08 -04:00
Rachael Alexanderson
73050bc169
- fix executable compile errors 2024-04-16 23:26:43 -04:00
Rachael Alexanderson
b31c62568b
Merge http://github.com/ZDoom/gzdoom into gz2 2024-04-16 23:10:57 -04:00
Professor Hastig
f796e55c0d initialize lightmap pointer in ProcessLowerMiniseg. 2024-04-08 12:54:07 +02:00
Boondorl
6b7065899d Added interpolation to view position 2024-03-28 15:48:05 -04:00
Magnus Norddahl
7e2d1da4a6 Add gl_shownormals cvar as enabling ssao and setting a specific debug level was a bit too obscure for this feature 2024-03-18 03:26:29 +01:00
nashmuhandes
a72057945b Merge branch 'master' of https://github.com/ZDoom/gzdoom 2024-03-16 04:37:28 +08:00
Major Cooke
fe0de5053a - Fixed: ROLLCENTER was always being applied even when the flag wasn't present. 2024-03-15 01:17:19 -03:00
Boondorl
730ef1a23a Adjusted view angle interpolation
Now uses deltaangle to get the shortest interpolation path for angles.
2024-03-10 13:48:25 -03:00
nashmuhandes
74a27be3fd Merge branch 'master' of https://github.com/ZDoom/gzdoom 2024-03-10 03:34:37 +08:00
Magnus Norddahl
192cdcd9cb Fix null pointer crash for translucent flats with no texture 2024-03-09 13:28:50 +01:00
dpjudas
c7cee9e527 Fix corona texture mode bug 2024-03-06 04:21:45 +01:00
Magnus Norddahl
ab537a4879 Hook up SourceRadius 2024-03-05 16:37:59 +01:00
Magnus Norddahl
6a7c17dfd6 Fix 3d floor sides not getting lit 2024-03-01 19:30:36 +01:00
Boondorl
b469770ecc Reworked view offsetting
View offsets are now added after the base position and angles (accounting for interpolation) are calculated. Behavior was centralized into a singular tracer that all view offsets now use to prevent clipping out of the map. Cleaned up camera rendering behavior. Angles are now properly normalized after all offsetting is accounted for. The chase cam can now update in real-time instead of forcing interpolation.
2024-03-01 07:10:26 -05:00
Magnus Norddahl
2ba2553c60 Fix sample distance 2024-03-01 11:55:15 +01:00
Magnus Norddahl
68f9fee55b Make the light list part of the level mesh 2024-02-26 15:57:32 +01:00
Boondorl
4d1590ad82 Fixed view position forcing camera interpolation
Fixed absolute view position not working. Camera Actor is no longer visible when using view offsets.
2024-02-26 06:47:05 +01:00
Boondorl
a1a916a823 Added real-time client camera tracking for texture cams 2024-02-24 17:57:53 +01:00
Boondorl
e4ea5ad307 Fixes for SCALEDNOLERP
No longer relies on last input fraction to determine offset on frame (now uses TicFrac). No longer modifies Actor angle in real-time. Fixed offsetting breaking when other viewports are being renderer.
2024-02-23 22:44:18 +01:00
Magnus Norddahl
75b70abcb3 Fix sunlight coming from sector portals 2024-02-10 02:19:59 +01:00
Rachael Alexanderson
d8ef27e0ed
Squashed commit of the following:
commit ad25b50089b6e01b8e4291e34cfe3a008af9128d
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date:   Fri Feb 9 12:12:46 2024 -0500

    Revert "Adding isometric camera mode with orthographic projection to current state of master branch of GZDoom."

    This reverts commit d2c2c93cf1.

commit 8537f0d8db804f0076b90daa66b750e44dccf44c
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date:   Fri Feb 9 12:12:41 2024 -0500

    Revert "Changed all of the isometric functionality to mapinfo and playerinfo variables. Retained function of most of the CVars."

    This reverts commit dc897eacc0.

commit d45f6ebf11f31d246f2de4f3bbd11f7970783125
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date:   Fri Feb 9 12:10:21 2024 -0500

    Revert "Restored r_orthographic behavior."

    This reverts commit 26908f5bc5.

commit be0836feef9b95f12828eeed4319c726ef13780d
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date:   Fri Feb 9 12:09:15 2024 -0500

    Revert "Adding isometric camera mode with orthographic projection to current state of master branch of GZDoom."

    This reverts commit 08b03e6b19.

commit 688288a9199b912203022cb4db37503f6270e0c3
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date:   Fri Feb 9 12:09:06 2024 -0500

    Revert "Changed all of the isometric functionality to mapinfo and playerinfo variables. Retained function of most of the CVars."

    This reverts commit d3405837ce.

commit 72b7df9fa1841d665c2846dd31a89c6f48123e55
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date:   Fri Feb 9 12:08:59 2024 -0500

    Revert "Restored r_orthographic behavior."

    This reverts commit e171f4eb6a.

commit aa954132bf29f2f8a51bf09dae127e5ffe2c5670
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date:   Fri Feb 9 12:08:48 2024 -0500

    Revert "Merged with latest master and made small change (zcenter -> center.Z) to hw_sprites.cpp. Now compiles and works."

    This reverts commit c8a7507e8e.

commit 3ce90e87a3a9956b615995b57b90619e89bbcff4
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date:   Fri Feb 9 12:00:46 2024 -0500

    Revert "Cleaning up implementation of isometric camera with optional orthographic projection."

    This reverts commit 25f1407228.

commit 3aafd363e40c8d1d2ebbe3c61aeb2b80a74e565a
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date:   Fri Feb 9 11:59:25 2024 -0500

    Revert "Small change to SpectatorCamera actor."

    This reverts commit 2b555d7556.

commit a41911f8907731c098de71ca3e14261ac432ec8c
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date:   Fri Feb 9 11:59:16 2024 -0500

    Revert "SpectatorCamera can now follow the 'tracer' actor. Also added a 'lagdistance' property for lazy follow."

    This reverts commit 7fbb4cd06c.

commit 19398edd065b7b483b8c7be42cb16026695e241a
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date:   Fri Feb 9 11:59:05 2024 -0500

    Revert "Minor addition toe SpectatorCamera. Added three chase modes to lazy follow. 0: Catch up until tracer is centered again. 1: Same but don't move if tracer isn't moving (camera moving when character is not is jarring). 2: Stop chasing if tracer is closer than lagdistance. Game modes benefit from a 'center camera' button but that doesn't have to be hard-baked into the engine."

    This reverts commit c3ca564cfc.
2024-02-09 12:15:17 -05:00
Magnus Norddahl
c1d0963da4 Rewrite the GLSL ray trace code so it does not use global variables!!
Fix portals not working
2024-02-09 12:08:16 +01:00
Magnus Norddahl
2411b103b5 Keep bindings in the mesh 2024-02-08 21:27:16 +01:00
Major Cooke
3f72f8acd5 Fixed psprites & viewpos being completely broken for non-isometric mode.
This line of code was altering a global cvar.
2024-02-03 11:22:16 -05:00
Dileep V. Reddy
25f1407228 Cleaning up implementation of isometric camera with optional orthographic projection.
All CVars, mapinfo variables, and playerinfo/playerpawn variables are gone.
A Camera actor named 'SpectatorCamera' is defined in warsrc/static/zscript/actors/shared/camera.zs

The following new flag bits were defined in the 'DViewPosition' struct for use with actor->ViewPos in src/playsim/actor.h:
	VPSF_ALLOWOUTOFBOUNDS =		1 << 3,			// Allow viewpoint to go out of bounds (hardware renderer only).
	VPSF_ORTHOGRAPHIC =		1 << 4,			// Use orthographic projection.
	VPSF_ISOMETRICSPRITES =		1 << 5,			// Displace sprites towards camera and don't billboard (drawn from isometric perspective).

Basically, spawn a SpectatorCamera actor with the appropriate flags and set it to player.camera.
See example template: https://www.mediafire.com/file/fv8rytayjt9l6g1/isometric_actor_wads.zip/file

Has been tested with multiplayer death and disconnection (and respawns). Not tested with portals.
Still only works with hardware renderer (mostly). But should be compatible with older mods and libraries.
2024-02-01 08:43:34 -05:00
Magnus Norddahl
7bc2ed5436 Remove the submesh class as that caused more problems than it solved 2024-01-29 21:56:42 +01:00
Major Cooke
dbd6059894 Fixed player sprites not showing up in chasecam mode. 2024-01-28 09:48:11 -05:00
Dileep V. Reddy
c8a7507e8e Merged with latest master and made small change (zcenter -> center.Z) to hw_sprites.cpp. Now compiles and works. 2024-01-21 12:13:42 -05:00
Dileep V. Reddy
e171f4eb6a Restored r_orthographic behavior. 2024-01-21 12:13:42 -05:00
Dileep V. Reddy
d3405837ce Changed all of the isometric functionality to mapinfo and playerinfo variables. Retained function of most of the CVars. 2024-01-21 12:13:42 -05:00
Dileep V. Reddy
08b03e6b19 Adding isometric camera mode with orthographic projection to current state of master branch of GZDoom. 2024-01-21 12:13:42 -05:00
Rachael Alexanderson
af08413e10
- reverting pull request #2361 - apparently pull request #2364 changed some behaviour and these two do not play nice together. One or the other unfortunately has to be rolled back to allow GZDoom to build properly again.
Revert "Restored r_orthographic behavior."

This reverts commit 26908f5bc5.

Revert "Changed all of the isometric functionality to mapinfo and playerinfo variables. Retained function of most of the CVars."

This reverts commit dc897eacc0.

Revert "Adding isometric camera mode with orthographic projection to current state of master branch of GZDoom."

This reverts commit d2c2c93cf1.
2024-01-21 08:18:16 -05:00
Dileep V. Reddy
26908f5bc5 Restored r_orthographic behavior. 2024-01-21 03:34:00 -05:00
Dileep V. Reddy
dc897eacc0 Changed all of the isometric functionality to mapinfo and playerinfo variables. Retained function of most of the CVars. 2024-01-21 03:34:00 -05:00
Dileep V. Reddy
d2c2c93cf1 Adding isometric camera mode with orthographic projection to current state of master branch of GZDoom. 2024-01-21 03:34:00 -05:00
Major Cooke
278ebf3202 Aded FLIPSPRITEOFFSET<X/Y> for actors and bFlipOffset<X/Y> for visual thinkers.
- Inverts the direction that (Sprite)Offset pushes the sprite without affecting *any* other offsets, allowing them to combine seemlessly.
2024-01-21 03:33:48 -05:00
Major Cooke
4e48250cf2 CalculateVertices Refactor
- Added roll support for Y billboarding
- Fixed a bunch of broken checks that prevented Y billboarding from working properly
- Y billboarding takes precedence over sprite facing
- Optimized ROLLCENTER: now combines the sprite's embedded offsets with SpriteOffsets instead of doing wasteful transforms before/after rotations
- Greatly cleaned up a bunch of cruft
2024-01-21 03:33:48 -05:00
Magnus Norddahl
3cc38c1d14 Merge remote-tracking branch 'gzdoom/master' 2024-01-18 10:43:42 +01:00
Rachael Alexanderson
1c7f195353
- reverse y offset for SpriteOffset to be consistent with software renderer and past versions 2024-01-18 03:00:44 -05:00
Magnus Norddahl
1d34b16676 Fix typo 2024-01-17 21:17:47 +01:00