Magnus Norddahl
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370bf24d2c
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Fix crash when frame buffers are resized
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2023-08-30 18:53:45 +02:00 |
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Magnus Norddahl
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83254204ff
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Add support for submitting command buffers from worker threads
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2023-05-17 22:02:27 +02:00 |
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Magnus Norddahl
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79d958f665
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Add thread safe render pass and pipeline creation and fetching
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2023-05-17 00:46:43 +02:00 |
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Magnus Norddahl
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4a0a4d2fb3
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Move VkRSBuffers to new file
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2023-05-16 23:51:00 +02:00 |
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Magnus Norddahl
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d74ee4088e
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Create RenderState buffers for each thread
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2023-05-12 03:30:40 +02:00 |
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Magnus Norddahl
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1fd14f1140
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Remove FFlatVertexBuffer
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2023-05-08 23:12:14 +02:00 |
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Magnus Norddahl
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154cb2e967
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Prepare FFlatVertexBuffer for removal
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2023-05-07 03:19:43 +02:00 |
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Magnus Norddahl
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9203784ee0
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Use a uniform buffer for the light list
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2023-05-06 02:45:17 +02:00 |
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Magnus Norddahl
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eba0bee9f6
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Change the matrix interface on RenderState so the backend doesn't have to try detect changes on each Apply
Include the texture matrix in the mesh builder
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2023-05-06 00:34:42 +02:00 |
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Magnus Norddahl
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d7a7953d10
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Move bone buffer to backend
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2023-04-30 04:49:06 +02:00 |
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Magnus Norddahl
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f2585a3b17
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Manage the light buffer in the backend
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2023-04-30 03:43:38 +02:00 |
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Magnus Norddahl
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aadb1c31b6
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Manage viewpoint buffer internally in the backend
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2023-04-30 02:32:04 +02:00 |
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Magnus Norddahl
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6381280177
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Remove virtual inheritance
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2023-04-16 21:49:05 +02:00 |
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Magnus Norddahl
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6894eb013f
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Begin removing binding points from the hwrenderer layer.
Well known buffers should be created and managed by the backend, otherwise the backend just becomes an OpenGL emulator.
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2023-04-16 19:30:27 +02:00 |
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Magnus Norddahl
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cd35a0ad76
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More folder adjustments
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2023-04-16 16:51:52 +02:00 |
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Magnus Norddahl
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295eb252ab
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Change the folder structure of the vulkan backend to better reflect what is going on
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2023-04-16 16:39:15 +02:00 |
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