Magnus Norddahl
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370bf24d2c
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Fix crash when frame buffers are resized
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2023-08-30 18:53:45 +02:00 |
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RaveYard
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0edaa7ca9d
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Fix uninitialized bSky
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2023-08-30 18:08:00 +02:00 |
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RaveYard
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4f5d2f3ec6
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Add DumpLevelMesh ccmd
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2023-08-30 18:08:00 +02:00 |
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RaveYard
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f228dd326b
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Backport support for Line_Horizon from ZDRay into doom_levelmesh
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2023-08-30 18:06:35 +02:00 |
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RaveYard
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97eaa46b69
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Configurable sampling per custom texture in material shaders
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2023-08-25 18:18:03 +02:00 |
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nashmuhandes
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354b0f9257
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Add website to README.md
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2023-08-22 09:23:50 +08:00 |
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nashmuhandes
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9cadf983b0
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Go back to the hex font for now
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2023-08-22 07:49:34 +08:00 |
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nashmuhandes
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89b42e3e97
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Use a custom naming convention for VKDoom-only stuff
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2023-08-21 18:52:05 +02:00 |
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Magnus Norddahl
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823a086e3c
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Use a truetype font for the options menu, although a better one could probably be chosen to match the theme of doom
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2023-08-09 22:43:46 +02:00 |
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Ricardo Luís Vaz Silva
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12752c7a03
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fix rare crash due to null caller
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2023-08-01 21:44:51 +02:00 |
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RaveYard
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998658f788
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Ignore UDMF lightmap keywords on sidedef as per ZDRay implementation
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2023-08-01 21:44:37 +02:00 |
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nashmuhandes
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24de63f23f
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Fix CHANGELEVEL_NOAUTOSAVE logic
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2023-08-01 17:19:32 +02:00 |
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RaveYard
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e6305c55cd
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Fix strange crash when player's weapon is removed.
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2023-08-01 17:19:03 +02:00 |
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nashmuhandes
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1dec189146
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Add CHANGELEVEL_NOAUTOSAVE flag to ChangeLevel to allow scripted level-switching to bypass autosaving
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2023-07-15 19:25:55 +02:00 |
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nashmuhandes
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044279960c
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Add MAPINFO NoAutoSaveOnEnter - this fully disables autosaves when a map is just entered (ignoring the user's autosave preference).
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2023-07-15 18:24:35 +02:00 |
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nashmuhandes
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d09d5e0715
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- Serialize Level.nousersave and Level.noautomap properly
v0.9
- Also allow them to be settable directly in a map's MAPINFO block (NoUserSave and NoAutoMap respectively)
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2023-07-15 14:43:57 +02:00 |
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Ricardo Luís Vaz Silva
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58cb3dc168
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allow PSPF_FLIP for 3d layers
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2023-07-15 01:08:27 +02:00 |
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Ricardo Luís Vaz Silva
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847f80391b
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Expose OF_Transient to actors as bNoSaveGame
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2023-07-14 16:01:55 +02:00 |
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Ricardo Luís Vaz Silva
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b0d6d82dfd
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Add Weapon::ModifyBobLayer , Weapon::ModifyBobLayer3D and Weapon::ModifyBobPivotLayer3D
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2023-07-14 16:01:55 +02:00 |
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Ricardo Luís Vaz Silva
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9bc1a6e421
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allow explicit casts between vectors of different underlying types
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2023-07-14 16:01:55 +02:00 |
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Ricardo Luís Vaz Silva
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2dc4b9ed93
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Fix formatting for P_BobWeapon3D
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2023-07-14 16:01:55 +02:00 |
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Ricardo Luís Vaz Silva
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542676368b
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Add Inventory::ModifyBob and Inventory::ModifyBob3D
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2023-07-14 16:01:55 +02:00 |
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Ricardo Luís Vaz Silva
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d2b91c7de1
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Add missing returns for untagged lines/sectors
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2023-07-14 16:01:55 +02:00 |
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Ricardo Luís Vaz Silva
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66fb6d3474
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add CountSectorTags/CountSectorTags/CountLineIDs/GetLineID
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2023-07-14 16:01:55 +02:00 |
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Magnus Norddahl
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7706fc7692
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Merge pull request #13 from nashmuhandes/GZDoomUpdate-12-07-2023
GZDoom master update
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2023-07-12 15:38:40 +02:00 |
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nashmuhandes
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07f722b6f3
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Merge branch 'master' of https://github.com/ZDoom/gzdoom into GZDoomUpdate-12-07-2023
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2023-07-12 20:51:41 +08:00 |
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Ricardo Luís Vaz Silva
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99850ea216
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fix the ammocount parameter in Weapon.CheckAmmo
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2023-07-09 10:47:39 +02:00 |
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Magnus Norddahl
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b098a3eec9
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Update menudef to also include Professor Hastig suggestions
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2023-07-06 22:37:58 +02:00 |
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Jacob Alexander Tice
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bcfa43b7d6
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Replace .local/share/Steam with .steam/steam
.local/share/Steam doesn't exist on all distros, but .steam/steam does.
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2023-07-05 21:40:32 -04:00 |
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Ricardo Luís Vaz Silva
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7235058f09
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scan secondary library folders on windows
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2023-07-05 21:28:42 -04:00 |
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Ricardo Luís Vaz Silva
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7e8bb6ea30
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fix steamapps folder case
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2023-07-05 21:28:42 -04:00 |
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Rachael Alexanderson
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e23bb092b4
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Update README.md
- use alternate vanity service for discord link
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2023-07-05 09:20:16 -04:00 |
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Professor Hastig
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602c7c4e24
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fix UMAPINFO boss action clearing.
This did not handle the case where the actions were cleared without adding new ones and also did not clear the MBF21 boss action flags.
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2023-07-05 09:17:37 -04:00 |
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Magnus Norddahl
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362dc63fc1
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Add support for gl_multithread while gl_meshcache is active
Stop building geometry for lines that have a portal (when gl_meshcache is active)
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2023-07-04 02:23:07 +02:00 |
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Magnus Norddahl
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3be36b3aa3
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Hook up portals to gl_meshcache
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2023-07-04 01:16:17 +02:00 |
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Magnus Norddahl
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a7f4971d5d
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Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization
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2023-06-29 03:33:07 +02:00 |
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Ricardo Luís Vaz Silva
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71d4eb66f2
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Clear Services Map during VM Shutdown
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2023-06-28 20:19:43 +02:00 |
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Ricardo Luís Vaz Silva
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a8b8de94d6
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misc cleanup/fixes
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2023-06-26 23:28:26 +02:00 |
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Ricardo Luís Vaz Silva
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abcc0421e4
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Fix size miscalculation for surfaceSkinIDs
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2023-06-26 23:28:26 +02:00 |
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Ricardo Luís Vaz Silva
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c6978c23ab
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Disable FName as a native parameter
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2023-06-26 00:36:36 -04:00 |
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Ricardo Luís Vaz Silva
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0e438f10f3
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fix CMDL_HideModel
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2023-06-26 00:36:36 -04:00 |
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Ricardo Luís Vaz Silva
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49eae74272
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assert that FName is a POD and as such is passed directly on registers, so that if it changes to be a non-pod, it won't silently break parameters
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2023-06-26 00:36:36 -04:00 |
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Ricardo Luís Vaz Silva
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61d68eb2d6
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Rewrite changed model rendering code, and change how model skins are handled
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2023-06-26 00:36:36 -04:00 |
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Ricardo Luís Vaz Silva
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b55ffdbfd3
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major A_ChangeModel cleanup
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2023-06-26 00:36:36 -04:00 |
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Ricardo Luís Vaz Silva
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5b85557ddb
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add TArray::AppendFill for appending a single value multiple times
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2023-06-26 00:36:36 -04:00 |
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Ricardo Luís Vaz Silva
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30e7b30c45
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Simplify DirectNativeDesc, allow FName as a native parameter
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2023-06-26 00:36:36 -04:00 |
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Ricardo Luís Vaz Silva
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7dda6570ec
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remove memory leak in A_ChangeModel
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2023-06-26 00:36:36 -04:00 |
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Rachael Alexanderson
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bc41356b35
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- minor formatting fix
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2023-06-19 04:38:35 -04:00 |
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l2ksolkov
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01dfcc7d95
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Fix compilation on FreeBSD
Fixes #2073
Changes get_current_dir_name to functionally equivalent getcwd. Also moves "printf.h" to outside linux ifdef.
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2023-06-19 04:31:18 -04:00 |
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Christoph Oelckers
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c675d60bac
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- finish the implementation for nosectionmerge.
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2023-06-18 09:44:34 +02:00 |
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