Magnus Norddahl
3cb2b31d95
Create up to 32 bottom level acceleration structures to avoid rebuilding the entire map on geometry changes
2024-08-30 03:12:24 +02:00
Magnus Norddahl
d12cd4d74d
Sort initial draw lists by pipeline
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Fix applying pipeline state too often for scattered draw ranges
Delay updating sides and sectors until frame start to allow the playsim to mark surfaces dirty multiple times
2024-08-28 19:53:12 +02:00
Magnus Norddahl
61375fae12
Fix uniforms upload bug
2024-08-25 14:19:11 +02:00
Magnus Norddahl
d28a3571b5
More level mesh buffer fun
2024-08-23 00:01:08 +02:00
Magnus Norddahl
356ad2fe9f
Split doom specific surface data from common/gpu surface data
2024-08-20 02:06:05 +02:00
dpjudas
b6cbaaedbc
Update the bottom level accel structure if vertices or indexes change
2024-08-11 23:03:32 +02:00
Magnus Norddahl
766b558119
Ranges in buffers are so fun!
2024-08-11 20:39:45 +02:00
Magnus Norddahl
e80615e167
Move the level mesh dirty ranges to levelmesh so that it can be updated
2024-08-11 17:51:45 +02:00
Magnus Norddahl
2eab98b4fb
Fix level mesh upload crash if too large textures gets uploaded
2024-06-24 16:57:10 +02:00
nashmuhandes
1a89307ee7
Rename SourceRadius to SoftShadowRadius
2024-06-15 18:08:37 +08:00
Magnus Norddahl
ab537a4879
Hook up SourceRadius
2024-03-05 16:37:59 +01:00
Magnus Norddahl
ccc5c259ad
Grab the light list from the surfaces in the shader
2024-02-26 16:15:14 +01:00
Magnus Norddahl
68f9fee55b
Make the light list part of the level mesh
2024-02-26 15:57:32 +01:00
Magnus Norddahl
94eb96a235
Fix trace bug for when rayquery is not available
2024-02-10 00:55:29 +01:00
Magnus Norddahl
c1d0963da4
Rewrite the GLSL ray trace code so it does not use global variables!!
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Fix portals not working
2024-02-09 12:08:16 +01:00
Magnus Norddahl
c817cba606
Clean up the upload code
2024-02-01 13:08:38 +01:00
Magnus Norddahl
7bc2ed5436
Remove the submesh class as that caused more problems than it solved
2024-01-29 21:56:42 +01:00
Magnus Norddahl
e7e89fce09
Make the vk_rayquery cvar a bit more robust
2024-01-21 14:25:08 +01:00
Kevin Caccamo
d7dcf60c7b
Use EXTERN_CVAR instead of extern
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Because vk_rayquery is a CVAR and needs this treatment
2024-01-21 14:15:17 +01:00
Kevin Caccamo
fe456eaded
Attempt to fix compilation errors on other platforms
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The compilation failed because there was more than one vk_rayquery variable (A CVAR and a hard-coded global true value), so I removed the latter.
2024-01-21 14:15:17 +01:00
Magnus Norddahl
d181774e02
Fix shadows not working for non-rt render path
2024-01-17 13:27:30 +01:00
Magnus Norddahl
c1f38b18c4
Put all the pipeline barriers in the same function and use a new instance buffer each time the TLAS is updated
2023-12-26 04:31:02 +01:00
Magnus Norddahl
48b6a7ec46
Split level mesh surface from lightmap tiles as we have multiple surfaces per tile
2023-12-26 04:31:00 +01:00
Magnus Norddahl
412be46e08
Misc surface and lightmapper related cleanup and renaming
2023-12-26 04:30:59 +01:00
Magnus Norddahl
75e33c4923
Move portal creation out of the submesh
2023-12-26 04:30:58 +01:00
Magnus Norddahl
486a08e882
Create VkLevelMeshUploader
2023-12-26 04:30:58 +01:00
Magnus Norddahl
ed7da1ae25
Moving files
2023-12-26 04:30:58 +01:00