Magnus Norddahl
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7acb492852
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- Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture
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2017-06-04 00:44:49 +02:00 |
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Magnus Norddahl
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265df4b797
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- Change shadowmap resolution from 1024 to 128
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2017-06-03 21:19:34 +02:00 |
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Christoph Oelckers
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1df7dc81e6
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- fixed: The statusbar's MustDrawLog method was called with an incorrect number of parameters.
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2017-06-03 19:44:22 +02:00 |
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Magnus Norddahl
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797cb94b4f
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- Add stat shadowmap to get performance for the upload part of the shadow maps
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2017-06-03 19:24:54 +02:00 |
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Magnus Norddahl
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7edb75d299
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- The mandatory include compile error fix for unix
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2017-06-03 18:28:12 +02:00 |
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Magnus Norddahl
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d38dae5de8
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- Add gpu stat that displays how much time the GPU spent on named GL groups
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2017-06-03 18:14:24 +02:00 |
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jplebreton
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2c7a0c87c8
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add FloatBobStrength Actor property, a multiplier on Z offset created by FloatBob behavior. default of 1.0 is current behavior, set higher/lower for more/less extreme bobbing.
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2017-06-03 18:02:27 +02:00 |
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Magnus Norddahl
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f593e2aa3c
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- Fix stat output to use the console scale
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2017-06-03 16:58:09 +02:00 |
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Rachael Alexanderson
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6605bd70df
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Merge https://github.com/coelckers/gzdoom
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2017-06-02 14:23:30 -04:00 |
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Rachael Alexanderson
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b240ad0814
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- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
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2017-06-02 12:24:03 -04:00 |
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Rachael Alexanderson
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00bfee8b1e
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- Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
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2017-06-02 12:24:03 -04:00 |
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Rachael Alexanderson
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daad76547d
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- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
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2017-06-02 12:24:03 -04:00 |
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Kirill Gavrilov
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2a8ebc6c27
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Fixed broken Interleaved 3D output when GL Sampler objects are used
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2017-06-02 09:10:38 +02:00 |
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Rachael Alexanderson
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723319cc6b
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Merge https://github.com/coelckers/gzdoom
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2017-06-02 01:10:47 -04:00 |
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Rachael Alexanderson
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bf12d38afd
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- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
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2017-06-02 01:10:46 -04:00 |
|
Rachael Alexanderson
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aa93990d3b
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- Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
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2017-06-02 01:10:46 -04:00 |
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Rachael Alexanderson
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813b321c45
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- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
|
2017-06-02 01:10:45 -04:00 |
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Rachael Alexanderson
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5502421901
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- fixed: Using pure software drawers (vid_hw2d==false) drawing stencils on the screen resulted in black stencils
- this fixes crosshairs being drawn black
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2017-06-01 16:21:15 -04:00 |
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Christopher Bruns
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d2f4dd41f8
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Add a comment
|
2017-06-01 01:02:46 -04:00 |
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Rachael Alexanderson
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b78cb6c693
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Merge https://github.com/coelckers/gzdoom
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2017-06-01 01:02:17 -04:00 |
|
Magnus Norddahl
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c30010370e
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- Fix voxels not being rendered when the replaced sprite texture doesn't exist
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2017-06-01 00:26:25 +02:00 |
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Rachael Alexanderson
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b8074a4e53
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- Sync VER_MAJOR and VER_MINOR in version.h with GZDoom parent.
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2017-05-31 09:15:13 -04:00 |
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Rachael Alexanderson
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e72ae3f266
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Merge ../gzdoom
# Conflicts:
# src/version.h
# wadsrc/static/compatibility.txt
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2017-05-31 09:08:13 -04:00 |
|
Christoph Oelckers
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1bd3098dec
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- Now we are at 3.2pre.
|
2017-05-31 12:52:38 +02:00 |
|
Christoph Oelckers
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d8d4723ae1
|
- removed PCD_GetActorZ double check.
|
2017-05-31 11:52:51 +02:00 |
|
Christoph Oelckers
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1465102ba0
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- added SetRandomSeed function for ZScript. This uses the same RNG syntax as the other random functions.
|
2017-05-31 11:33:57 +02:00 |
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Christoph Oelckers
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afa2888acb
|
- fixed size clamping of sector lights to use 1024 as maximum, not 255 as inherited from ZDoomGL.
|
2017-05-31 10:41:43 +02:00 |
|
Christoph Oelckers
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977d5988c5
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- fixed weapon sprite light calculation for low light levels.
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2017-05-31 09:27:50 +02:00 |
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Rachael Alexanderson
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56806e3243
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Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom
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2017-05-30 14:59:24 -04:00 |
|
Christopher Bruns
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857c183e5f
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Default to statically linking OpenVR API directly from the public API source files.
|
2017-05-30 13:59:14 -04:00 |
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Rachael Alexanderson
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e1a2de4989
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Merge https://github.com/coelckers/gzdoom
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2017-05-30 12:43:14 -04:00 |
|
Christoph Oelckers
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b50123ec6b
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- avoid function call in VM code.
- return after calling ThrowAbortException because this avoids storing some register variables on the stack.
|
2017-05-30 17:50:56 +02:00 |
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alexey.lysiuk
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62bac1d612
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Added check for nullptr to CLSS and META instructions of scripting VM
https://forum.zdoom.org/viewtopic.php?t=56667
|
2017-05-30 18:09:51 +03:00 |
|
alexey.lysiuk
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0c90253a5d
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Fixed potentially broken portal rendering after OpenGL context change
https://forum.zdoom.org/viewtopic.php?t=56393
|
2017-05-30 13:01:51 +03:00 |
|
Rachael Alexanderson
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04e6551bbd
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Merge https://github.com/coelckers/gzdoom
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2017-05-29 12:59:14 -04:00 |
|
alexey.lysiuk
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3b61be3145
|
Removed dependency on dxguid library
It's impossible to use VS2017 with XP compatible toolset otherwise
|
2017-05-29 14:46:56 +03:00 |
|
alexey.lysiuk
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0f936f39d8
|
Rewrote directory creation function for Windows
Previous implementation had several security issues
https://forum.zdoom.org/viewtopic.php?t=56622
|
2017-05-29 12:20:30 +03:00 |
|
Rachael Alexanderson
|
4fd010e5e0
|
Merge https://github.com/coelckers/gzdoom
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2017-05-29 04:54:01 -04:00 |
|
Rachael Alexanderson
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2f7d512acf
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Merge commit 'refs/pull/335/head' of https://github.com/coelckers/gzdoom
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2017-05-29 04:53:39 -04:00 |
|
Rachael Alexanderson
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b7295775b9
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- Print out warnings when Direct3D initialization fails.
|
2017-05-29 01:01:08 -04:00 |
|
Rachael Alexanderson
|
5384f26b69
|
Merge https://github.com/coelckers/gzdoom
|
2017-05-28 20:16:08 -04:00 |
|
Magnus Norddahl
|
1505f75669
|
- Fix testcolor and testfade in the software renderer
|
2017-05-28 23:57:09 +02:00 |
|
Rachael Alexanderson
|
035c036eb2
|
Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom
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2017-05-28 10:50:24 -04:00 |
|
Rachael Alexanderson
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61660bf147
|
Merge branch 'master' of https://github.com/coelckers/gzdoom
|
2017-05-28 10:50:06 -04:00 |
|
Christopher Bruns
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9db4dfd963
|
Link to platform specific openvr library, and install it, and update license headers.
|
2017-05-28 10:28:07 -04:00 |
|
alexey.lysiuk
|
e56cda1350
|
Fixed crash on change particular sound options
Happened only when there is a current song but it’s not played, for example in title screen
https://forum.zdoom.org/viewtopic.php?t=56631
|
2017-05-28 17:18:35 +03:00 |
|
Rachael Alexanderson
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65bb8a5185
|
Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom
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2017-05-28 07:13:27 -04:00 |
|
Rachael Alexanderson
|
619281de64
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Revert "Merge commit 'refs/pull/336/head' of https://github.com/coelckers/gzdoom"
This reverts commit a05c38fefd, reversing
changes made to 0fb1a0604c.
|
2017-05-28 07:12:41 -04:00 |
|
Christopher Bruns
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a49afd5bfc
|
Initial OpenVR mode.
Second attempt: clean up commit, and avoid messing with HDR framebuffer format.
|
2017-05-28 06:20:32 -04:00 |
|
Rachael Alexanderson
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a05c38fefd
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Merge commit 'refs/pull/336/head' of https://github.com/coelckers/gzdoom
|
2017-05-28 01:33:59 -04:00 |
|