Ricardo Luís Vaz Silva
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44e69451cf
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Hook up 3d floor updates to the level mesh
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2024-10-15 18:33:30 +02:00 |
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Ricardo Luís Vaz Silva
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74a49ca919
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change light strength to light linearity 0.0 = inverse square, 1.0 = linear
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2024-10-11 11:43:09 +02:00 |
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nashmuhandes
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55940ba21d
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Merge branch 'master' of https://github.com/ZDoom/gzdoom
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2024-10-10 22:04:23 +08:00 |
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Rachael Alexanderson
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24792913ca
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- don't spam the console log if there's math errors - mostly affects Linux/MacOS because there is no distinction from console apps or GUI apps so they put all the data in the console which can cause lag
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2024-10-10 07:28:29 -04:00 |
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alexey.lysiuk
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6c4b25930b
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- moved appimage github actions workflow back
it should be disabled in actions settings instead
revert 77519332e8
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2024-10-10 13:35:42 +03:00 |
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alexey.lysiuk
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411531026b
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- updated github actions workflow
* fix macos jobs
* fix warnings
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2024-10-10 12:58:07 +03:00 |
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inkoalawetrust
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61bd3a739a
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Added MF9_FORCESECTORDAMAGE.
This flag forces non-player actors to take damage from hurt floors even if SECMF_HURTMONSTERS isn't true.
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2024-10-09 13:51:48 -03:00 |
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Rachael Alexanderson
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15241cbe96
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- use newer zmusic
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2024-10-09 11:06:30 -04:00 |
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Christoph Oelckers
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d90de3a8a1
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avoid floats in integer math.
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2024-10-09 09:15:29 -04:00 |
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Ricardo Luís Vaz Silva
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c1442f1c21
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clean up HWViewpointUniforms
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2024-10-09 04:44:51 +02:00 |
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Ricardo Luís Vaz Silva
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4615a8e103
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update GetDynSpriteLight to use new strength field
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2024-10-09 04:44:51 +02:00 |
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Ricardo Luís Vaz Silva
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479e0c301e
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add light_noshadowmap/light_dontlightactors/light_dontlightmap to UDMF
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2024-10-09 04:44:51 +02:00 |
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Ricardo Luís Vaz Silva
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56787bbc17
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Add LightStrength to UDMF, move SoftShadowRadius from AActor to DynamicLight
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2024-10-09 04:44:51 +02:00 |
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Ricardo Luís Vaz Silva
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159ae02a2a
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fix includes
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2024-10-09 04:44:51 +02:00 |
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Ricardo Luís Vaz Silva
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f226d6a00f
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improve strength for small lights
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2024-10-09 04:44:51 +02:00 |
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Ricardo Luís Vaz Silva
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f11ed26eb8
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deduplicate code
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2024-10-09 04:44:51 +02:00 |
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Ricardo Luís Vaz Silva
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a79ea9414b
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inverse square lights for sprites
had to add a minimum distance to make sure smaller lights don't completely blow out actors nearby
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2024-10-09 04:44:51 +02:00 |
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Ricardo Luís Vaz Silva
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04ee3c335e
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switch from uniform to shader keys
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2024-10-09 04:44:51 +02:00 |
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Ricardo Luís Vaz Silva
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37a7907221
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Allow setting light attenuation mode from mapinfo
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2024-10-09 04:44:51 +02:00 |
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Dileep V. Reddy
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f9a59a989b
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Orthographic projection Widescreen aspect ratio horizontal clipping fixed. This one-line change only affects ortho viewpoints. Easy to verify in windowed mode.
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2024-10-08 12:36:00 -04:00 |
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inkoalawetrust
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23c97b5a73
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Updated ZDoom UDMF spec changelog.
Added additions that never got their own version change in the changelog.
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2024-10-08 18:35:42 +02:00 |
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nashmuhandes
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2a3fe915a4
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Use a light_ prefix for custom ZDRay stuff, and actually parse light_softshadowradius for map things
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2024-10-06 22:37:45 +08:00 |
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inkoalawetrust
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354e5fed34
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Made GetMidTexturePosition() const.
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2024-10-06 22:36:49 +08:00 |
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Ricardo Luís Vaz Silva
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f88decfd70
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Add bounds checking to GetMidTexturePosition, add assert to P_GetMidTexturePosition
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2024-10-06 22:36:49 +08:00 |
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nashmuhandes
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f5c06551e4
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Use a light_ prefix for custom ZDRay stuff, and actually parse light_softshadowradius for map things
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2024-10-06 11:24:04 -03:00 |
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nashmuhandes
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4bb61bed97
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Use light_ prefix for soft shadows
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2024-10-06 22:20:05 +08:00 |
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nashmuhandes
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58ddcd4806
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Merge commit '6b5be653dc'
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2024-10-06 21:29:38 +08:00 |
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inkoalawetrust
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23d131f6c2
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Made GetMidTexturePosition() const.
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2024-10-05 23:10:45 -03:00 |
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Ricardo Luís Vaz Silva
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19e1d400e4
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Add bounds checking to GetMidTexturePosition, add assert to P_GetMidTexturePosition
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2024-10-05 23:03:05 -03:00 |
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Christoph Oelckers
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2e795bebb4
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added a menu option for switching module players.
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2024-10-05 12:53:21 +02:00 |
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Christoph Oelckers
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413aefb0ab
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added CVAR to select the preferred MOD player and SNDINFO option to set it per song.
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2024-10-05 12:37:55 +02:00 |
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Blue Shadow
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6b5be653dc
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- set a default value of 1.0 for MissileChanceMult property
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2024-10-05 11:43:44 +02:00 |
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Christoph Oelckers
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f0676cdf01
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fixed a few memory leaks
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2024-10-05 10:22:05 +02:00 |
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Christoph Oelckers
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2b2e85005c
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fix MBF21 ClearCountItem
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2024-10-04 18:34:32 +02:00 |
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Christoph Oelckers
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ccbebfcf34
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fix kill count management in CopyFriendliness when used on corpses.
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2024-10-04 18:33:53 +02:00 |
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Christoph Oelckers
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5b1f0fdc86
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bFriendly should not be set from scripts because this omits needed bookkeeping.
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2024-10-04 18:32:06 +02:00 |
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Magnus Norddahl
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7df842bbed
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Add the shaders needed to create convoluted PBR maps
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2024-10-04 02:46:07 +02:00 |
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Christoph Oelckers
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6aa71184f7
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fixed: MBF21's flag functions did not call the special wrappers for MF_FRIENDLY.
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2024-10-03 23:01:09 +02:00 |
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Christoph Oelckers
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b667b930a3
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fixed logic bug with HitFriend and Refire functions.
The old code was essentially ineffective and useless, this is how MBF had it and how it was supposed to be.
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2024-10-03 22:30:09 +02:00 |
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Magnus Norddahl
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b06649097f
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Use inverse square distance attenuation for PBR materials
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2024-10-03 16:55:01 +02:00 |
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Christoph Oelckers
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3798fd815f
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the MISSILE(EVEN)MORE flags still need to be accessible by ZScript for backwards compatibility.
Since these do not exist anymore an internal interface to Handle/CheckDeprecatedFlags was added.
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2024-10-03 12:32:09 +02:00 |
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Christoph Oelckers
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8354c4a5c3
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Replaced MISSILE(EVEN)MORE with a real property and added related Dehacked options from Crispy Doom.
This also adds proper deprecation messages to the deprecated flags which were missing due to a bad definition macro.
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2024-10-03 12:24:16 +02:00 |
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Magnus Norddahl
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3e0fbff0cc
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Removed some unused code
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2024-10-03 02:59:27 +02:00 |
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Magnus Norddahl
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c0bbe3a43a
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Hook up some more PBR stuff
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2024-10-03 02:37:08 +02:00 |
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Rachael Alexanderson
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ad4eef3b6c
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- SPAC_Walking should check for SPAC_MCross not SPAC_PCross
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2024-10-01 17:38:58 -04:00 |
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nashmuhandes
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5ac0b1b84c
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Apply limits to the ZDRayInfo lm_sampledist value
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2024-10-02 01:37:30 +08:00 |
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nashmuhandes
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a0f56b3163
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Merge branch 'master' of https://github.com/dpjudas/VkDoom
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2024-10-02 00:54:39 +08:00 |
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nashmuhandes
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9cd2f7530d
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Change default LightmapSampleDistance value to match the default value in UDB
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2024-10-02 00:54:19 +08:00 |
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Professor Hastig
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2decf10863
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add missing 'author' and 'label' UMAPINFO fields.
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2024-10-01 12:23:27 -04:00 |
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Christoph Oelckers
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d455f57346
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remove test code.
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2024-10-01 17:28:42 +02:00 |
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