Commit graph

21,031 commits

Author SHA1 Message Date
Magnus Norddahl
4a0a4d2fb3 Move VkRSBuffers to new file 2023-05-16 23:51:00 +02:00
Magnus Norddahl
753c5b1997 Split postprocess pipeline creation to its own files 2023-05-16 23:14:14 +02:00
Magnus Norddahl
d74ee4088e Create RenderState buffers for each thread 2023-05-12 03:30:40 +02:00
Magnus Norddahl
1fd14f1140 Remove FFlatVertexBuffer 2023-05-08 23:12:14 +02:00
Magnus Norddahl
154cb2e967 Prepare FFlatVertexBuffer for removal 2023-05-07 03:19:43 +02:00
Magnus Norddahl
1fe5b8e26f Remove IRenderQueue 2023-05-07 01:02:54 +02:00
Magnus Norddahl
84c2980398 Remove the reserved vbo_shadowdata so only hw_vertexbuffer still needs it 2023-05-07 00:49:54 +02:00
Magnus Norddahl
f05fccb110 Fix offset bug when using more than 1024 lights in a scene 2023-05-06 06:14:15 +02:00
Magnus Norddahl
ca5fae50d6 Improve vid_fps stats 2023-05-06 04:52:56 +02:00
Magnus Norddahl
9203784ee0 Use a uniform buffer for the light list 2023-05-06 02:45:17 +02:00
Magnus Norddahl
eba0bee9f6 Change the matrix interface on RenderState so the backend doesn't have to try detect changes on each Apply
Include the texture matrix in the mesh builder
2023-05-06 00:34:42 +02:00
Magnus Norddahl
96ac7ba3f0 Don't use VkHardwareDataBuffer for internal backend buffers 2023-05-05 22:04:11 +02:00
Magnus Norddahl
1d8f406162 Let the backend manage the shadowmap buffers 2023-05-01 02:10:43 +02:00
Magnus Norddahl
d7a7953d10 Move bone buffer to backend 2023-04-30 04:49:06 +02:00
Magnus Norddahl
f2585a3b17 Manage the light buffer in the backend 2023-04-30 03:43:38 +02:00
Magnus Norddahl
aadb1c31b6 Manage viewpoint buffer internally in the backend 2023-04-30 02:32:04 +02:00
Magnus Norddahl
ae443c78d4 There is no reason to default to poor stuttery performance 2023-04-27 11:22:11 +02:00
Magnus Norddahl
87c3be94d5 Adjust meshbuilder to vkdoom changes and make sure the drawinfo functions always allocate vertices from the output renderstate object 2023-04-26 04:22:07 +02:00
Magnus Norddahl
71a78f2baf Merge all sectors into one mesh 2023-04-26 01:09:06 +02:00
Magnus Norddahl
2d335d0f97 Add gl_meshcache cvar for toggling it on and off 2023-04-26 01:09:06 +02:00
Magnus Norddahl
a5a0279fd2 Upload vertices to vertex buffers 2023-04-26 01:09:06 +02:00
Magnus Norddahl
26dcb77f5e Add support for drawing flats into the mesh cache 2023-04-26 01:09:05 +02:00
Magnus Norddahl
b189a63e6b Test drawing all cached sectors every frame 2023-04-26 01:09:05 +02:00
Magnus Norddahl
88595c7777 Only create a Mesh if anything was actually drawn 2023-04-26 01:09:05 +02:00
Magnus Norddahl
640c86d0c7 Build a mesh cache for all sectors 2023-04-26 01:09:05 +02:00
Magnus Norddahl
463315fec0 Fix misc state init issues 2023-04-26 01:09:05 +02:00
Magnus Norddahl
28ef69ca5a Add the most basic implementation of a Mesh drawer as technically possible :) 2023-04-26 01:09:05 +02:00
Magnus Norddahl
ed1e8d5986 Adjust HWWall to allocate vertices from renderstate 2023-04-26 01:09:05 +02:00
Magnus Norddahl
3fe8b6909b Add a basic renderstate->mesh builder class 2023-04-26 01:09:04 +02:00
Magnus Norddahl
c129b0d1e8 Merge remote-tracking branch 'gzdoom/master' 2023-04-26 01:00:24 +02:00
Magnus Norddahl
2498b2d3bc Add hint which of the uniforms are used by SetColor (maybe later move them to a secondary uniform block for independent updating) 2023-04-26 00:38:00 +02:00
Magnus Norddahl
eef9b05f46 Remove mAlphaThreshold 2023-04-24 22:50:04 +02:00
Magnus Norddahl
02be512738 Remove mClipSplit 2023-04-24 22:45:19 +02:00
Magnus Norddahl
ac1a918989 Remove mLightParms 2023-04-24 22:41:07 +02:00
Magnus Norddahl
b7236f3031 Remove unused uniforms and restrict push constants to only control offsets into buffers 2023-04-24 22:10:17 +02:00
Magnus Norddahl
e0c11c1e48 Remove EPassType from VkShaderManager::Get and CompileNextShader() from VkShaderManager constructor 2023-04-24 00:14:04 +02:00
Magnus Norddahl
29156798e5
Merge pull request #12 from coelckers/menustrings
moved all newly added menu strigs to the string table.
2023-04-23 13:23:20 +02:00
Christoph Oelckers
4b8f1cb743 moved all newly added menu strigs to the string table.
Also adding missing caption to SWRMenu.
2023-04-23 08:55:53 +02:00
Magnus Norddahl
1730a2d5b2
Merge pull request #11 from nashmuhandes/gzd_master
Sync to GZDoom master branch
2023-04-23 03:26:26 +02:00
Magnus Norddahl
b1ebb8231f Change the options menu to follow a more logical modern layout
Remove the old simple menu as that only made things worse
2023-04-23 02:00:49 +02:00
Ricardo Luís Vaz Silva
575887b5c9 Fix value of X = Y when Y is an int constant 2023-04-21 00:44:29 +08:00
Blue Shadow
85debd46f3 - added MaxEffectTics field to Powerup 2023-04-21 00:44:29 +08:00
Christoph Oelckers
16eceadc7e - fixed handling for Turkish i's.
* islowermap and isuppermap were not set for the new characters.
* special handling for the lowercase dotted i in allcaps fonts returned the wrong character.
2023-04-21 00:44:28 +08:00
Christoph Oelckers
176e98980f - corrected 3 character y-offsets 2023-04-21 00:44:28 +08:00
Christoph Oelckers
c6aa80f801 - text update 2023-04-21 00:44:28 +08:00
Mitchell Richters
534a7f8246 - Move invertmouse CVARs into common code.
* Removes duplication of CVAR definitions between Raze and GZDoom.
2023-04-21 00:44:01 +08:00
Mitchell Richters
c10ab58f70 - Properly fix default mouse x sensitivity. 2023-04-21 00:43:13 +08:00
Christoph Oelckers
44437faa5d - fixed crash when checking the extended character list for the current language.
For English this will be null because it got no extended characters.
2023-04-21 00:43:12 +08:00
Christoph Oelckers
33052385e7 - backported RapidJSON fix from Raze. 2023-04-21 00:43:12 +08:00
Christoph Oelckers
f6affef791 - adapted font system to properly handle Turkish.
Those i's are really messy, especially when dealing with allcaps or pure lowercase fonts.
2023-04-21 00:43:12 +08:00