Magnus Norddahl
3ff91807b8
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
2016-12-07 09:34:49 +01:00
Rachael Alexanderson
a78b713f4b
Merge https://github.com/coelckers/gzdoom
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# Conflicts:
# src/v_video.cpp
2016-12-06 18:19:08 -05:00
Christoph Oelckers
34970c9b9c
- removed hexenglobal include from GL files.
2016-12-03 18:49:52 +01:00
Magnus Norddahl
9416d436fe
Move software renderer into its own namespace to isolate its globals and make
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any access explicit. This reveals the places in the code where they are being
accessed where they shouldn't and prevents accidental usage.
2016-12-01 02:38:32 +01:00
Christoph Oelckers
c927aca2a0
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
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# Conflicts:
# wadsrc/static/zscript.txt
2016-11-30 18:46:23 +01:00
Christoph Oelckers
b0ddba2240
Merge branch 'master' of c:\Programming\Doom-Dev\zdoom_\ into zscript
2016-11-27 16:31:26 +01:00
Rachael Alexanderson
383a59259a
Revert "Merge commit 'refs/pull/122/head' of https://github.com/coelckers/gzdoom "
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This reverts commit 71b4f57058 , reversing
changes made to 449d4963ae .
2016-11-25 21:02:18 -05:00
Christoph Oelckers
66d28a24b8
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
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Needless to say, this is simply too volatile and would require constant active maintenance, not to mention a huge amount of work up front to get going.
It also hid a nasty problem with the Destroy method. Due to the way the garbage collector works, Destroy cannot be exposed to scripts as-is. It may be called from scripts but it may not be overridden from scripts because the garbage collector can call this function after all data needed for calling a scripted override has already been destroyed because if that data is also being collected there is no guarantee that proper order of destruction is observed. So for now Destroy is just a normal native method to scripted classes
2016-11-25 00:25:26 +01:00
Rachael Alexanderson
2de7f67b7f
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-24 01:31:18 -05:00
Braden Obrzut
dc11b63157
- Fixed building with vanilla MinGW, at least with whatever modified header files that my system has from my last experimentation.
2016-11-24 00:47:53 -05:00
Christoph Oelckers
d1f5d916c2
Merge branch 'master' into zscript
2016-11-23 14:39:14 +01:00
Rachael Alexanderson
78db0a0d06
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-23 01:43:12 -05:00
Braden Obrzut
789315bb4a
- Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc.
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- It appears that CMake added native support for building rc files with MinGW at some point so removed manual rc compiling code.
2016-11-22 22:41:32 -05:00
Rachael Alexanderson
71b4f57058
Merge commit 'refs/pull/122/head' of https://github.com/coelckers/gzdoom
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# Conflicts:
# src/posix/cocoa/i_video.mm
# src/posix/sdl/hardware.cpp
# src/win32/hardware.cpp
2016-11-16 01:03:32 -05:00
Rachael Alexanderson
813030efef
- Fully implemented CVAR_OVERRIDEGET for vid_renderer from the ZDoom code submission.
2016-11-15 20:03:50 -05:00
Christoph Oelckers
3a2d0e3486
- copied all necessary adjustments from the test branch in the QZDoom repo.
2016-11-15 11:49:27 +01:00
Christoph Oelckers
6e223ebc21
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
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# Conflicts:
# src/CMakeLists.txt
# wadsrc/static/actors/doom/doomarmor.txt
# wadsrc/static/decorate.txt
2016-11-15 11:36:59 +01:00
Christoph Oelckers
196986ae6b
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-15 11:25:42 +01:00
Christoph Oelckers
85ff172ee3
Merge remote-tracking branch 'remotes/origin/master' into zscript
2016-11-14 15:03:14 +01:00
Rachael Alexanderson
87e9ba0f05
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-12 22:31:05 -05:00
Braden Obrzut
9342898361
- Added support for GTK3 (thanks to "MineyMe" and edward-san)
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- Replaced GTK/OS X (note different from Cocoa) clipboard code with SDL clipboard API.
- Removed requirement to link to GTK in order to compile with GTK support.
- GTK is no longer init'd if the GTK IWAD picker is not used.
- Our usage of GTK is such that the dynamic loader can work with both GTK2 and GTK3 depending on what's installed.
- Since we're accumulating a lot of library loaders I've built a generic interface as FModule which replaces TOptWin32Proc and the loaders in the OpenAL and Fluidsynth code.
2016-11-12 18:32:09 -05:00
Leonard2
7dbc4710f1
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
Leonard2
bb2d61de50
Replaced the many implement macros with a single one that takes arguments instead
2016-11-09 17:45:53 +01:00
Christoph Oelckers
5c7affd102
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-08 14:31:10 +01:00
Rachael Alexanderson
901727a7f8
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-06 08:11:04 -05:00
Marisa Heit
55ee78fc0b
Add bottomclip parameter to FillSimplePoly() for the software implementation
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- Polygons will be clipped to bottomclip. If this is zero or below, they
will be clipped to the bottom of the screen instead. This keeps the
polygons from overwriting the status bar border for sofware 2D. The
hardware version ignores it, since it always draws the status bar border
every frame.
2016-11-05 22:49:33 -05:00
Christoph Oelckers
747b612860
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-03 19:42:03 +01:00
Rachael Alexanderson
7cba67ad45
Merge branch 'master' of http://github.com/rheit/zdoom
2016-11-02 03:12:21 -04:00
Marisa Heit
3f32ccada6
Zero In2D before calling Flip()
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- Fixes an assert when resizing the window in windowed mode. Flip() can call
V_OutputResized() in windowed mode.
2016-11-01 22:54:27 -05:00
Magnus Norddahl
ea9b45d988
Change read access violations to be non-fatal
2016-10-29 06:50:09 +02:00
Rachael Alexanderson
11a98bec7e
- fixed: Compiler error in hardware.cpp (vid_forceddraw)
2016-10-21 18:18:48 -04:00
Rachael Alexanderson
16fded31e1
- Show current renderer on startup. This is for diagnostic purposes when we ask people for their startup logs so we know what key settings are being used when there is a problem.
2016-10-21 17:53:21 -04:00
Magnus Norddahl
c9a9e93c66
Fix warning C4805: '!=': unsafe mix of type 'bool' and type 'int' in operation
2016-10-17 11:54:03 +02:00
raa-eruanna
931d241056
- Change "vid_used3d" to true by default, in Windows.
2016-10-17 01:13:58 -04:00
Magnus Norddahl
27b432a930
Improve crash handling in drawers
2016-10-12 13:25:05 +02:00
raa-eruanna
5e458866bc
- Added CVAR handling for vid_used3d - allows to switch software mode canvas between OpenGL and Direct3D upon restart.
2016-10-11 17:10:54 -04:00
Magnus Norddahl
f37ee3a024
Add bgra support to OpenGLSWFrameBuffer
2016-10-11 15:43:12 +02:00
Magnus Norddahl
f5c069c759
Merge remote-tracking branch 'origin/gl_swframebuffer' into qzdoom
2016-10-11 14:54:18 +02:00
Magnus Norddahl
7911302ad8
Hook in gamma shader
2016-10-11 13:09:32 +02:00
Magnus Norddahl
01dc9de8d1
Misc bug fixes and performance improvements
2016-10-11 10:27:18 +02:00
Magnus Norddahl
f4308b3184
Add glsl shader version of the d3d9 shaders and get enough of it working for it to boot without errors
2016-10-10 21:03:55 +02:00
raa-eruanna
267b131c03
Merge http://github.com/rheit/zdoom
2016-10-02 23:10:28 -04:00
Christoph Oelckers
2da18bfa56
Merge branch 'master' of https://github.com/rheit/zdoom
2016-10-03 00:56:55 +02:00
N.E.C
671646be26
Fix errors encountered when compiling for v140_xp target
2016-10-02 13:05:26 -07:00
raa-eruanna
c8d0a478d8
Merge http://github.com/coelckers/gzdoom
2016-09-25 19:43:52 -04:00
Christoph Oelckers
750c194959
- changed order of SwapBuffers and glFinish call. The new order with glFinish coming last is recommended by OpenGL and it fixes a stalling problem with portals and camera textures visible at the same time.
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- check and use WGL_EXT_swap_control_tear extension. The above change makes the system always wait for a full vsync with a wglSwapInterval of 1, so it now uses the official extension that enables adaptive vsync. Hopefully this also works on the cards where the old setup did not.
2016-09-26 01:38:25 +02:00
Magnus Norddahl
5ef46d1730
Merge remote-tracking branch 'gzdoom/master' into qzdoom
2016-09-24 09:37:18 +02:00
Christoph Oelckers
6bfbe30b99
Merge branch 'master' of https://github.com/rheit/zdoom
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# Conflicts:
# src/CMakeLists.txt
# src/g_level.cpp
# src/p_saveg.cpp
# src/r_defs.h
# src/version.h
(note that this commit will not compile!)
2016-09-24 00:40:15 +02:00
Christoph Oelckers
f397a4943c
- added OutputDebugString calls to I_Error functions in Win32, so that these messages can be seen in the debug output.
2016-09-23 08:14:40 +02:00
raa-eruanna
b0029fcd1e
Set version to 0.0 (prerelease), set render defaults for true-color software renderer since that is the focus of this project
2016-09-14 06:38:08 -04:00