Christoph Oelckers
8680391e0b
- floatified the global view variables.
...
The software renderer still uses internal copies of the fixed point version.
2016-04-01 12:22:16 +02:00
Christoph Oelckers
251172c7f0
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
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# Conflicts:
# src/r_data/r_interpolate.cpp
2016-03-30 18:24:22 +02:00
Christoph Oelckers
66929cbaff
- floatified p_trace, p_slopes and p_udmf.cpp.
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- major cleanup of unused code.
2016-03-30 16:30:22 +02:00
Christoph Oelckers
ae14268989
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
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# Conflicts:
# src/r_utility.cpp
2016-03-29 10:09:03 +02:00
Christoph Oelckers
dabed04d2a
- floatification of p_3dfloors, p_3dmidtex and p_acs.cpp plus some leftovers.
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- removed all references to Doom specific headers from xs_Float.h and cmath.h.
2016-03-26 12:36:15 +01:00
Christoph Oelckers
f568a35756
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
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# Conflicts:
# src/win32/fb_d3d9.cpp
2016-03-24 16:38:09 +01:00
Christoph Oelckers
41387622f2
- changed angle parameter of FillSimplePoly.
2016-03-24 16:36:43 +01:00
Christoph Oelckers
609defe078
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
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# Conflicts:
# src/r_defs.h
2016-03-24 12:48:05 +01:00
Christoph Oelckers
09d8b4af80
- changed I_GetTimeFrac to return a double instead of a fixed_t.
2016-03-24 12:00:21 +01:00
Christoph Oelckers
2a0d5a621a
- floatified some stuff in g_shared.
...
Note: This commit does not handle z-spawn positions correctly.
2016-03-23 00:53:09 +01:00
Christoph Oelckers
eee5143b26
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
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# Conflicts:
# src/r_defs.h
2016-03-22 22:12:51 +01:00
Christoph Oelckers
1eb106e2c5
- floatification of some alpha parameters.
2016-03-22 13:35:16 +01:00
Christoph Oelckers
48afdd7dcb
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
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# Conflicts:
# src/CMakeLists.txt
# src/actor.h
2016-03-21 01:34:39 +01:00
Christoph Oelckers
51b05d331d
- replaced AActor::vel and player_t::Vel with a floating point version.
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- Converted P_MovePlayer and all associated variables to floating point because this wasn't working well with a mixture between float and fixed.
Like the angle commit this has just been patched up to compile, the bulk of work is yet to be done.
2016-03-20 00:54:18 +01:00
Christoph Oelckers
0bcbacea53
Merge branch 'master' of https://github.com/rheit/zdoom
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# Conflicts:
# src/posix/sdl/hardware.cpp
2016-03-04 01:21:59 +01:00
Michael Labbe
a4705c8404
vid_listmodes crash fix
2016-03-03 17:31:12 -06:00
Michael Labbe
97821a3036
21:9 aspect ratio support
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- vid_aspect 6 forces 21:9
2016-03-03 17:31:12 -06:00
Christoph Oelckers
a96d6ab072
Merge remote-tracking branch 'remotes/zdoom/master'
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# Conflicts:
# src/g_level.cpp
# src/p_3dfloors.cpp
# src/p_lnspec.cpp
# src/p_saveg.cpp
# src/p_spec.cpp
# src/r_bsp.cpp
# src/r_data/r_interpolate.cpp
# src/r_data/r_translate.cpp
# src/r_data/sprites.cpp
# src/r_defs.h
# src/r_sky.h
# src/stats.h
# src/textures/texturemanager.cpp
# src/textures/textures.h
# src/version.h
# src/win32/fb_d3d9.cpp
# src/win32/hardware.cpp
# src/win32/i_system.cpp
# wadsrc/static/actors/doom/doomarmor.txt
# wadsrc/static/compatibility.txt
# wadsrc/static/language.enu
# wadsrc/static/mapinfo/common.txt
# wadsrc/static/menudef.txt
# wadsrc/static/xlat/eternity.txt
2016-03-01 18:50:45 +01:00
Christoph Oelckers
e3c06e3df7
Merge commit ' 165d26baa1'
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# Conflicts:
# bzip2/bzip2.vcproj
# game-music-emu/game-music-emu.vcproj
# gdtoa/gdtoa.vcproj
# jpeg-6b/jpeg-6b.vcproj
# src/p_spec.cpp
# src/r_defs.h
# tools/fixrtext/fixrtext.vcproj
# tools/lemon/lemon.vcproj
# tools/updaterevision/updaterevision.vcproj
# tools/zipdir/zipdir.vcproj
# wadsrc/static/xlat/eternity.txt
# wadsrc/wadsrc.vcproj
# zlib/zlib.vcproj
2016-03-01 17:23:35 +01:00
Randy Heit
55142078d8
Normalize line endings
2016-03-01 09:47:10 -06:00
Christoph Oelckers
44a6cafd4b
- we are using C++11 now, so all those old VC 2005 project files are of no use anymore.
2016-03-01 09:38:49 +01:00
Christoph Oelckers
0cf9cae7f3
- added some #pragma warnings to i_crash.cpp to silence a warning message in Microsoft's headers.
2016-02-29 10:48:51 +01:00
Christoph Oelckers
8362a4516f
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-24 11:26:35 +01:00
DaMan
78552cc676
Disable UAC virtualization
2016-02-22 17:56:18 -06:00
Christoph Oelckers
ca87e2fa3c
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# src/CMakeLists.txt
2016-02-13 15:36:04 +01:00
Christoph Oelckers
340faef1ec
- fixed a few 64-bit warnings.
2016-02-13 13:37:28 +01:00
Christoph Oelckers
d1f741a53d
Merge branch 'master' of c:\programming\doom\zdoom
2016-02-09 15:07:16 +01:00
Christoph Oelckers
bcfb437302
- fixed message output.
2016-02-09 15:06:55 +01:00
Christoph Oelckers
15d5a5256f
Merge branch 'master' of ZDoom
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# Conflicts:
# .gitignore
# src/win32/i_system.cpp
2016-02-09 14:41:31 +01:00
Christoph Oelckers
4d2a52418f
- added an errorlog option.
...
This cuts down on as much message noise as possible, outputs everything to a file specified as a parameter and then quits immediately, allowing this to run from a batch that's supposed to check a larger list of files for errors.
Multiple outputs get appended if the file already exists.
2016-02-09 14:20:49 +01:00
Christoph Oelckers
0678a469de
Merge remote-tracking branch 'remotes/zdoom/master'
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# Conflicts:
# src/win32/i_system.cpp
# tools/re2c/re2c.vcproj
2016-02-08 21:47:19 +01:00
Randy Heit
09a17c2198
Quiet some narrowing conversion warnings from VS2015
2016-02-05 22:18:53 -06:00
Christoph Oelckers
dda73b531c
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# src/CMakeLists.txt
# src/p_setup.cpp
# src/r_defs.h
# src/version.h
This only updates to a compileable state. The new portals are not yet functional in the hardware renderer because they require some refactoring in the data management first.
2016-02-05 12:31:41 +01:00
Randy Heit
b3b0886b64
Merge branch 'scripting'
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Conflicts:
src/actor.h
src/g_doom/a_doomweaps.cpp
src/g_hexen/a_blastradius.cpp
src/p_enemy.cpp
src/p_enemy.h
src/thingdef/thingdef.h
src/thingdef/thingdef_codeptr.cpp
wadsrc/static/actors/constants.txt
2016-02-04 15:17:22 -06:00
alexey.lysiuk
70e569f79c
Fixed restoration of window position with OpenGL renderer
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Software renderer was not affected as it has maximize window button enabled
2016-02-04 11:57:26 +02:00
Christoph Oelckers
8bc7a0a24e
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-30 23:01:36 +01:00
Christoph Oelckers
06fdb6ca45
- fixed: The reverb editor failed to open in fullscreen mode at desktop resolution.
...
According to Blzut3:
The issue happens when the fullscreen resolution is the same as the desktop resolution. In this case WM_DISPLAYCHANGE doesn't occur so the editor never appears. This appears to be fixable by also catching WM_STYLECHANGED since at the very least the window caption will appear/disappear.
2016-01-30 21:49:03 +01:00
Christoph Oelckers
bf747075e8
Merge branch 'master' into scripting
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Conflicts:
src/actor.h
src/g_hexen/a_clericstaff.cpp
src/p_enemy.cpp
src/p_interaction.cpp
src/p_local.h
src/p_mobj.cpp
src/thingdef/thingdef_codeptr.cpp
2016-01-17 20:57:55 +01:00
Christoph Oelckers
cfcd2668cc
Merge commit ' 772a572431' into scripting
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Conflicts:
src/p_pspr.cpp
src/thingdef/thingdef_codeptr.cpp
2016-01-17 20:00:45 +01:00
Christoph Oelckers
5207aa6cc0
Merge commit ' 125afcf3de' into scripting
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Conflicts:
src/p_local.h
src/p_mobj.cpp
src/thingdef/thingdef_codeptr.cpp
wadsrc/static/actors/shared/inventory.txt
2016-01-17 19:09:05 +01:00
Christoph Oelckers
f83b21ff26
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
src/p_spec.cpp
2016-01-11 15:35:01 +01:00
Randy Heit
42e9a6a711
Make atlas size a macro definition and default it to 512x512 (was 256x256)
2016-01-10 22:14:35 -06:00
Randy Heit
aaac5ac7a1
Use not so brilliant backgrounds for allocated atlas backgrounds
2016-01-10 22:01:29 -06:00
Randy Heit
4f0046105d
Change texture atlas display to show allocated rectangles
2016-01-10 21:09:16 -06:00
Christoph Oelckers
f391216ab9
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-09 19:48:01 +01:00
Randy Heit
bf31d66d31
Use a better packing algorithm for the texture atlases
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- The old algorithm is something I threw together that produced decent,
but not spectacular results since it had a tendency to waste space by
forcing everything onto "shelves".
The new packer is the Skyline-MinWaste-WasteMap-BestFirstFit algorithm
described by Jukka Jylanki in his paper *A Thousand Ways to Pack the Bin - A
Practical Approach to Two-Dimensional Rectangle Bin Packing*, which can
currently be read at http://clb.demon.fi/files/RectangleBinPack.pdf
This is minus the optimization to rotate rectangles to make better fits.
2016-01-08 22:37:06 -06:00
Randy Heit
f330a81909
Rename packing textures to texture atlases for the D3D code
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- I figure since I now know the "proper" name for these things, I should
call them by it.
2016-01-08 20:08:10 -06:00
Christopher Bruns
10088544c3
Merge branch 'master' of https://github.com/coelckers/gzdoom into stereo3d
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Conflicts:
src/win32/i_system.cpp
2015-12-09 18:34:20 -05:00
Christoph Oelckers
5b4323ec6c
Merge branch 'master' of https://github.com/rheit/zdoom
2015-12-08 09:35:06 +01:00
Braden Obrzut
964ee6bb23
- Worked around issue where stat doesn't work in v140_xp. Even though the bug was supposedly fixed for awhile now it didn't make it into Update 1.
2015-12-07 04:49:40 -05:00